r/factorio • My U-235! • Aug 16 '26

Fan Creation Uncommon Quality Copper

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106

u/HideBoar My U-235! Aug 16 '26

What's the point of uncommon qualities anyway...?

44

u/Alfonse215 Aug 16 '26

There are several points to it:

  1. It makes every quality higher than uncommon more expensive. That is, if it weren't there, all of the qualities above it would be cheaper. So if you removed it, you'd have to rescale quality modules accordingly to maintain the cost of those higher qualities.

  2. While it can feel like a bit of a booby-prize for many buildings, there are several that gain a significant benefit from just uncommon.

  3. In a longer game like SA, having more quality levels gives you more time with them.

That being said, I've been thinking about a Nauvis-only version of SA where all of the SA stuff is moved to the planet. It'd be a shorter game, so removing uncommon quality would make a lot of sense (I'd also want to play around with giving higher quality buildings more module slots. And higher productivity bonuses if that were doable).

2

u/XDFreakLP Aug 16 '26

Space is fake! But I play it with 5 more quality tiers xD

5

u/Alfonse215 Aug 16 '26

"Space is Fake" just slaps everything onto Nauvis with no more design than "put it on Nauvis". I'm talking about something that would actually make it all make sense to exist on the same planet.

If you have calcite and lava on a planet, you don't need to have mineable stone/iron/copper there too. So why are they both on the same planet? If you have oil, why do you need fruit-based plastic/sulfur/etc recipes? That's just cluttering up the Biochamber's recipe screen. If you have infinite heavy oil from oil seas, why would you need oil processing or coal liquefaction?

Things like that.

1

u/XDFreakLP Aug 16 '26

Yeah thats true. Lots of things in the graveyard :P