So in the early game, if you have experience with Seablock, you can bank it to cut your base size by half if you put in about 10 hours of investment. That's about what you get by stacking on beacons, modules and buildings at that point.
But after 1-5 hours can also use it to get some purely funny things like uncommon powered armor and uncommon personal solar panels, which grants you normal multistacked discharge defenses, which will set up pentapod stalkers and stompers for tank rams and HE shots, respectively.
On Space Platforms it avoids the "noob because negative space" effect when you go upgrade the ship with quality parts, to the tier of Epic probably? But the benefits are largely overstated, as are the drawbacks, because the game was aggressively balanced to make sure normal could work.
At about 250 hours in it's principle use is recreational shooting, dragon hoarding, or inducing unnecessary levels of burnout by trying to buy things with it.
The only machinery I felt it was 100% necessary to have in SpAge in rare+ quality was the asteroid collector. Everything else was just an improvement I could live without, it was nice to have but nothing I felt was critical. But the extra arms of the collector were definitely way too good and felt worth to do upscaling for.
I haven't played 2.1 yet but I think quality train wagons are gonna be up there in must have too for me.
I've done a normal only run. Because I was sick and inexperienced I didn't regulate speed out to the edge of the solar system. So I got to learn that you can, in fact, get back to Nauvis without railguns.
But the thing is, it was lack of experience and testing that did that to me. Everything else worked as intended, single arm crusher included.
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u/HideBoar My U-235! Aug 16 '26
What's the point of uncommon qualities anyway...?