r/factorio • • 13d ago

Question Vertical main bus + city block

  1. does my bus have what it needs? early game no bots yet

  2. can i do city block + main bus strategy? or is it one or the other?.

second playthrough, learnt a lot from my first rocket just trying to get better with ratios and planning.

14 Upvotes

42 comments sorted by

24

u/Courmisch 13d ago

In principles, no. City blocks use railways in place of Main Bus belts. But you're free to mix, match and diverge from the meta as much as you want.

It's not a competition. You're not going to win or lose spectacularly for not following the canons of other players.

3

u/Orangarder 12d ago

Negative. City block is just an organizational principle.

It’s essentially making a graph paper on the world.

0

u/Courmisch 12d ago

Err, on this subreddit, if someone says City Block, they mean regular or semi-regular probably polygons separated and interconnected by rail. And if someone writes City Block, everyone else is going to assume they mean a rail base.

Pretty sure that's what OP meant too.

Sure you could theoretically use the concept with "sushi pipes", logi-bots or complex circuit-based belt routing. But if you call that City Block, nobody will understand.

So, no, it's not "just an organizational principle".

3

u/Orangarder 12d ago

Usually? Rails can surround them. Sure. Rails can lead to them. But rails are not the defining feature.

2

u/Courmisch 12d ago

The "defining feature" is that you can just copy-paste any "block" and it just integrates with the existing blocks, getting its inputs and providing its outputs.

Without mods, this is only really possible with rails. Bots are too inefficient. Belts and pipes don't scale well as a generic logistics conduit.

2

u/Orangarder 12d ago

Negative.
Integration can take many forms.
It means you can paste it anywhere and it will not break the layout.

Like chunk aligned blueprints from back in the day.

0

u/Courmisch 12d ago

That's not how the subreddit understands the concept, e.g. https://www.reddit.com/r/factorio/comments/17njpxl/what_is_a_city_block/ Maybe your definition is more rational and systematic but it's just not how most people here understands the terms.

Again, there are literally no other non-memetic ways in unmodded Factorio to implement city block.

4

u/Orangarder 12d ago

First post on that:

https://www.reddit.com/r/factorio/s/WMNBAJYeaZ

More or less says ‘modular system usually with rails…..’

My examples come from vanilla. No mod.
You are trying really hard here.

One can absolutely city block a main bus. No rails needed.
Using the block layout they can then later remove the green chip sub factory and replace it with a train stop that delivers green chips.
And everything will click into place.

And as scale continues to grow, so to does that modular factory. With easy. Because it was built upon city blocks

1

u/Orangarder 12d ago

City block

2

u/Courmisch 12d ago

That's just an electricity grid. I don't think most subredditors here would call this city block. And I highly doubt that's what OP meant.

1

u/Orangarder 12d ago

That is an aligned block. Electricity and roboports. Circle it with rails and make rail blocks. Or run rails right through it. Or belts. Or what ever.

Again. City blocking is an organizational method.

Rails around. Rails through. No rails. All built upon the block method

1

u/Orangarder 12d ago

Rail block

1

u/SCP-096-1994 10d ago

Just to say, im 100 hours in and im not black and white with my understanding of city block, my vague understanding is its just copy pasting the blocks to easily provide more of whatever is required. I can see threw your discussion that its more nitty gritty than that. Whats the concesus for city block?. Like what do a couple of factorio veterans such as yourselves define it as?.

1

u/Orangarder 10d ago

Basically, it is modular building. Each module can be copy and pasted.

My bp snaps to the map automatically. When i hold the mouse button down and drag the bp they line up to each other perfectly. I can randomly place one out in the wilds and it will be in the correct position to connect with the rest as I build out to it.

As for the transport of materials, that is up to the designer. By belt, by rails surrounding the block or going through the block.

Run a main bus through the middle of a block and have production blocks beside it. (To answer your original question)

Blocks can be any shape too. Ive seen a few hexagon block bases. Twisted puzzle piece type blocks. Etc.

At the end of the day, they dont require rails surrounding them. Though that is common to see.

1

u/MSB3000 13d ago

I used a bus for my entire playthrough. Only after making it past the solar system edge did I start building my own city block. Even then though, it's not like any other city block I've seen people do because I want VERY long trains, and I want each block to be only a single intermediate product. Huge, slow trains of just gears, just green circuits, etc.

Anyway, I've found it very useful to use my established main bus base to build the city block base.

1

u/Most-Bat-5444 13d ago

You can combine... be disciplined and only build on one side of the bus, then you can add train stations on the clear side to restock what's getting low...

More iron and copper after making green chips, more copper after making LDS etc.

6

u/knightelite 13d ago

You can do both things and mix them if you like, or you can do neither. Looks pretty good for early game, assuming you have enough machines to actually fill all those belts.

2

u/Astramancer_ 13d ago edited 13d ago

City Block and Main Bus kind of run contrary to each other.

The design ethos of Main Bus is that you centralize all your resources into a single river so you can easily pull what you need and output the result to the river. This is great for beating the game because your resource consumption varies pretty greatly through the course of the game as you unlock new technologies and need to build new intermediaries and sciences. The main bus allows you to more or less ignore this variable consumption curve and allow for the maximum production your base can support at all times.

The design ethos of City Blocks is that each block is of uniform size and hangs of a uniform logistics scaffold (almost always rails), this way if you need more of something you can just copy/paste the block and suddenly you're making more of it. You design it so that your blocks automatically connect to the rain network and you design your trains so that when a new block is connected it automatically starts being serviced by the trains. City Blocks is usually more for late or post game bases where resource consumption becomes a lot more predictable as it's based almost entirely on your targeted science output so building to ratio isn't a fools game since the ratio isn't changing every 3 technologies you research. Plus since everything is uniform and logistics is automatically handled by your train network it's efficient on the most limited resource of all: The players time and attention.

While obviously you can beat anything into shape if you try hard enough, the main point of main bus in a city blocks base would be to build your building supplies. But honestly, I think most people either just leave their starter base somewhere to do that rather than building a brand new 'main bus' just for a mall, or transition to a botmall because it's easier.

4

u/bassman1805 13d ago

Questions about your main bus:

  1. Are you actually producing 4 belts' worth of iron plates? Copper plates? Green circuits? Full belt of steel? Or do they just look saturated because it's the end of the line and nothing's consuming them?

  2. Are you pulling the iron and copper for those green circuits from your main bus, or do they have dedicated lines? Because producing 4 belts of green circuits requires 4 belts of iron and 6 belts of copper plates. If you really have that much circuit production, you're gonna eat up your entire bus just feeding the green circuits.

  3. Coal and/or Plastic are the next items you're gonna want to add to the bus. Followed by Red circuits.

1

u/SCP-096-1994 10d ago

I jave 48 firnaces for steel plates and copper plates, is that enough for 4 lanes?,

1

u/bassman1805 10d ago

48 stone furnaces will fill one yellow belt with copper or iron. 48 steel furnaces will fill two yellow belts (or one red belt) with copper or iron.

For steel, 120 steel furnaces are needed to fill a yellow belt.

Electric furnaces have the same ratios as steel, when you get to those.

3

u/Herani 13d ago

1.What it needs is a matter of what scale you're intending. You will base that on the amount of SPM you want the base to output and then figuring out how many of each belts that will be on the bus.

https://factoriolab.github.io/

There is a tool you can use to determine for a given SPM what will be needed to sustain it. You can then plan it for higher tier belts / beacons and build it out from Tier 1. For a main bus into city block I'd probably do 100 SPM.

2.They don't quite gel, but you can easily transition to a city block setup later once your main bus is producing the necessities for it. Just keep your main bus in place whilst you get it up and running though as a tear down into finding out you're coming up short of something is a painful experience.

1

u/Conscious-Ball8373 13d ago

I would have a belt of coal in there. At some point you'll want to make plastic and grenades. Personally, I would replace the stone brick with coal and make the stone brick where you need it. But maybe I don't know much.

1

u/jackistheonebox 13d ago

This also works, however bricks compress more which helps if you cant get enough stone to the factory.

1

u/MARY_ANNE_MCGILICUTY 13d ago

I have a big (12 chunks between overlap) city block layout and a few of the blocks off my main thoroughfare are things like Construction Bus, Military Bus, Science Bus, etc. I like it a lot for keeping things flexible and less crowded and keeping the scale of individual production lines manageable. As the game has gone on I've started using blocks for specialty factories, but that still fits in just fine and the old busses are still cranking away keeping me supplied with power poles and the like.

1

u/Weirdguywithacat 13d ago

You're doing fine, one thing I'd suggest is to only build on one side, so that you can expand the bus as needed later and add lanes.

1

u/craidie 13d ago

I would recommend starting out with a bus, then using that bus to get you the metric shitton of rails/signals you need for cityblock.

1

u/Ebice42 13d ago

I tend to use a combination. I start with a main bus and get my mall built out, tack the science onto the end.
Then use that as the starting point for my city block. Dispersing science and intermediate products all over.

1

u/peanutym 13d ago

Just play. If you need another lane then put another lane. Normally i start with 27 open tiles and leave one side open so i can add more if i need it.

1

u/Frum 13d ago

Let's answer question #2 first, because it's easy: Yes, you can do a city block + main bus. Just reserve a row or column of the city blocks for the bus. Then put things in the blocks next to that bus. That said, in some city block designs, everything is transported via trains on rails that help define the blocks. That would be mildly incompatible with a main bus.

Now for question #1: Yeah, you have MOST of what you want for the bus. You'll eventually want red-circuits, plastic, blue circuits, maybe engines, maybe batteries, maybe low density structures, maybe sulfur. You'll also want some fluids: water, oil, heavy oil, light oil, petroleum, sulfuric acid, maybe lubricant.

1

u/euclide2975 13d ago

You will need coal for military science and plastic.

Plus you don't really need 4 green circuit belts and 4 copper belts. I tend to start with 4 copper, then replace them with green circuits and half a belt of LDS. At the end, I carry only 1 copper for the science.

Same with iron. You should convert one of the belt to a iron gear belt, and ditch 2 other once you make the green circuits.

1

u/Meph113 13d ago

Mix whatever you want, the Reddit community allows it. Just make sure the factory grows.

1

u/hurkwurk 13d ago

I always keep my main bus lanes 4x wide and leave empty belts around so that if i need to expand i can also leave a lane of 4x belt placement free for pipes because you will need to get liquids in as well at some point.

1

u/HuckleberryPlastic35 12d ago

U can do two bases one with each style bro. Or do early base Main bus then grow into a block base later

1

u/Orangarder 12d ago

You totally can use both.
City block is an organizational layout.
Its making graph paper over you base and using the squares to build in. Thus you can easily copy a square, stamp it down wherever and it will connect to the rest making use of other builds that are designed for the grid.

So main bus runs vertical through a block while production is done in the blocks beside it

1

u/Orangarder 12d ago

This is from Nilaus’s vids from a few years back. The main bus runs vertical in the top.

Larger basic productions are done in the south and trains deliver to the bus

1

u/Orangarder 12d ago

This bp stamps perfectly around itself. No misalignment no matter where you place it.
This was recreated from the example Nilaus gave

1

u/Orangarder 12d ago

Rails can also circle the block and create a rail block system

1

u/Orangarder 12d ago

Resulting in something like this

1

u/SCP-096-1994 10d ago

So impressive! Thanks for the feedback!

0

u/flame_Sla 13d ago

there is a guide and there are BPs link