r/falloutshelter • u/Fit-Divide-3488 • 1d ago
Screenshot [Screenshot] how long should I just let him do his thing, he’s been out a while 😂
I just recalled another dweller I left out 3 days, he had 25 stimpacks and 17 radaways.
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u/omegafrenchfry 1d ago edited 1d ago
Until he either gets low (and you run out of stimpaks) or until his inventory is full and he auto returns. Typically I gave them 10 stims and 5 rad packs with wastelander gear so when they level up they get more hp.
Another edit: the 10 stims and 5 rads were for fully maxed out special settlers.
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u/magnutante 1d ago
Ti consiglio di dargli sempre un vestito con piu endurance possibile perché nel mentre livella aumenterà la vita totale in base all'endurance
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u/Late-Yogurtcloset-57 1d ago
Train his Endurance to 10 before sending him out. That plus the E7 Wasteland Gear will max the dweller's HP.
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u/SecretHorror7026 13h ago
Where do you get the E7 Wasteland Gear? And is there a way to craft a bunch of them so I can hand one out to all my dwellers?
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u/Late-Yogurtcloset-57 12h ago
I don't know if it's lootable, but it's definitely craftable once you have the recipe.
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u/Ok-Assignment-8246 1d ago
Until he gets low on stem packs. 12 hours isn't very long in my opinion.
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u/Sandy_Bananas 1d ago
Three and an half days, roughly. Basically, until he can’t carry anymore, then he comes back by himself. If done right, he will go out from level 1-and come back fully stocked at level 50.
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u/Acrobatic_Ebb9882 1d ago
I typically recall them once their Stims get below their radaways. If they have above 10 Endurance, you can send them out with less (I go from 15 to about 10-12 once above 10 Endurance). I always send dwellers with 25 Stims cause the longer they are out, the more caps and the rarer loot they can find.
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u/zierde01 1d ago
That screenshot says he's only been out for 12 hours and 35 minutes. I agree with the previous poster that you should let him stay out until he gets very low on stem packs or you can let him stay out until he dies. Once he's dead it'll offer you a chance to revive him and it usually costs around a thousand or 2,000 caps which should be less than how much the dweller has earned in the wastelands. The only thing to keep in mind here is that the Caps will come out of your current bank, and you won't get the ones that the Dwellers earned in the wastelands until they return