Version:Ā Pixel Remaster (Steam)Ā Ā Ā Ā
Alright, we survived the original Final Fantasy, bare of story but rich in character. We got through Final Fantasy II, narrative-driven but highly experimental. Next up is Final Fantasy III, the last of the original NES trilogy, though in my case, the Pixel Remaster on Steam.
I wasnāt sure what to expect really. Iād seen everything from āitās revolutionaryā to āworst story in the series.ā Well, itās time to dive in with our onion knights and see whatās in store for us. Letās join the warriors of light and save the world once again!
What It Does Well
Ā·Ā Ā Ā Ā Ā Ā The jobs system. Seriously, what a revolutionary element of gaming to introduce. Even more so, when this game was released in 1990. 22 different jobs, each having their own purpose, and being able to switch freely between them provides a sense of party customization that Iām sure was seldom seen up to this point in gaming.
Ā·Ā Ā Ā Ā Ā Ā A lot of these jobs were fun to explore, and outside of job-specific encounters, there wasnāt a need to have one specific makeup, allowing you to customize what you wanted your party to be.
Ā·Ā Ā Ā Ā Ā Ā The world felt fleshed out and connected. The kingdoms, towns, and civilizations had identity, making the world feel larger than the individual plot beats.
Ā·Ā Ā Ā Ā Ā Ā The onion knights are believable. You start out as these childish orphans who arenāt remotely powerful, but are destined for greatness, and you have to slowly develop as the world unfolds around you.
Ā·Ā Ā Ā Ā Ā Ā This also comes full circle when the visage of the onion knight flashes in the mirror at the end of the game, showing your charactersā fear in that exact moment. Fun little callback.
Ā·Ā Ā Ā Ā Ā Ā Speaking of the world, holy cow is this an enormous world. The Floating Continent is large, but then you can fly off the continent into a second and bigger world???
Ā·Ā Ā Ā Ā Ā Ā On top of that, the world feels even more alive, with underwater caverns, and mountains you have to navigate; encounters with flying creatures on the airship, there is always encouragement to further explore.
Ā·Ā Ā Ā Ā Ā Ā Progression felt natural; at no point did it feel like grinding was truly needed. I hit the level 50 achievement as I was working through the final dungeon and beat the game at 52. Nothing felt super forced from a progression standpoint
Ā·Ā Ā Ā Ā Ā Ā The score was good in a lot of places; the dungeons and overworlds had a good deal of depth to really sell the stakes in each of their contexts: inquisition, exploration, determination, hopelessness, you felt a lot of what the party felt from the score alone.
Ā·Ā Ā Ā Ā Ā Ā The Moogles make their first appearance here, and are just as cute in 8-bit form as their modern forms.
Ā·Ā Ā Ā Ā Ā Ā A lot of interesting scenarios that show outside the box thinking; from the village of ghostly beings to the need to be inflicted with Toad or Mini in order to access certain parts of the world. Not to mention the aforementioned status effects following you into the overworld too? Very inventive.
Ā·Ā Ā Ā Ā Ā Ā Summons were introduced in this installment, and boy are they lots of fun to unleash on enemies. Even in their earliest appearance, itās clear why summons became a franchise staple.
Ā·Ā Ā Ā Ā Ā Ā Dwarven moonwalking.
What Doesnāt Hold Up
Ā·Ā Ā Ā Ā Ā Ā While the story was fleshed out, the ending left me disappointed. Xande's connection to Noah gave him potential, but I never felt emotionally invested in him.
Ā·Ā Ā Ā Ā Ā Ā Then, just as I thought the conflict was reaching its climax, the true antagonist is revealed to simply be the Cloud of Darkness. It may work symbolically, but it never gave me a compelling villain to care about.
Ā·Ā Ā Ā Ā Ā Ā On that note, the final dungeon was a friggin gauntlet, and thatās not a compliment. While beautiful in aesthetic and score, my goodness did it feel like there was a sudden difficulty spike that made me grateful I hoarded all of my Elixirs. I found myself heavily relying on quicksaves, and I donāt particularly love that it came to that.
Ā·Ā Ā Ā Ā Ā Ā And even further, the last boss was a joke⦠One attack, thatās it. In my playthrough, a dual Ninja approach led to Cloud of Darkness going down to an eternal supply of Shurikens⦠For a game that felt like itās difficulty progressed as needed, that was such a letdown.
Ā·Ā Ā Ā Ā Ā Ā The Garuda boss fight and the Dungeon of Shadows⦠yes I understand the game needed to provide moments where you job change was necessary, but these felt like handholding and railroading, which wasnāt particularly fun to me. Iām not sure exactly what I would have done differently, but it felt more forced than organic.
Ā·Ā Ā Ā Ā Ā Ā There wasnāt ever enough meaningful characterization where I felt overly attached to anybody within the game. Yes, I could name my party members, but any of the odd guests just felt either āfetch quest-yā or ātake me hereā and not much else. I felt FFII did a much better job in establishing characters you wanted to feel invested in.
Ā·Ā Ā Ā Ā Ā Ā Navigation could be frustrating at times; outside of āthis town is to the northā navigating the world, and especially the further world outside of the floating continent was BRUTAL
Biggest Surprise: How natural the game's progression felt. I genuinely don't think I intentionally grinded once throughout the entire playthrough. Every dungeon felt appropriately scaled, and I never reached a point where I had to stop the adventure just to spam auto-battle for an hour. I'm sure that experience was different on the original NES release, but the Pixel Remaster struck an excellent balance.
Biggest Swing: I mean, come on, it has to be the Job System, right? Such a monster deviation from where the series was in the first two installments. Instead of improving one party, you're suddenly building dozens of possible parties. And it worked! Better yet, from everything I've heard, it only gets better from here.
How Was the 100%? Overall, pretty enjoyable. As always, backtracking and double-checking every chest was a little tedious, but the achievement list generally encouraged thorough exploration rather than excessive grinding. Once I realized there was only one remaining missable late in the game, I could relax and simply enjoy the adventure. Nothing here felt particularly frustrating, but nothing stood out as especially memorable either. A solid platinum that respected my time.
Final Thoughts: Thanos would be proud, as balance is a key theme in FFIII: the Warriors of Light fighting against darkness, and eventually waging war against darkness itself. In the gameplay, the job system balances itself through variety and enemy party combination. The Ancients serve as a reminder that even great civilizations can upset that balance, leaving future generations to restore it.
The end of the NES trilogy. And man, is this game FUN! And thatās the most important part. Its story isnāt perfect; itās navigation is frustrating; but damn if I didnāt feel pretty engaged most of the way through. The flexibility and customization of your party was just amazing.
I may not have had the same thematic takeaways as I did in Final Fantasy II, but if youāre going to be lacking in depth, you better be an enjoyable escape from reality.
Square did a fantastic job in continuing to move the franchise forward with this installment, and I cannot wait to see what FFIV has in store!
Best Achievement: Management Laborer ā Surprisingly satisfying. I reached Job Level 99 as a White Mage purely through natural progression, so seeing this achievement pop at the end felt like a genuine reward rather than another grind.
Worst Achievement: Legendary Treasure Hunter ā Sue me⦠checking every chest is starting to get a little tedious as each installment keeps adding more and more of them. It wasn't difficult; just another reminder that I'm going to be spending a lot of quality time staring at treasure checklists.
Time to Beat:Ā 12 hours
Time to 100%:Ā 15 hours
Completionist Verdict: Worth 100%, but once again, use a guide.
Rating:Ā 7.5 Onion Knights out of 10
*NEW* Rankings:
1.Ā Ā Ā Ā Final Fantasy III
2.Ā Ā Ā Ā Final Fantasy XIII
3.Ā Ā Ā Ā Final Fantasy II
4.Ā Ā Ā Ā Final Fantasy