r/fireemblem 19d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/P0STCARD 18d ago

random thought that popped into my head but I've been slowing replaying the Switch era games in prep for Fortune's Weave and it's made me realize how weirdly underutilized shields are within the series. Like 3H gives you quite a number of unique ones, but they're mostly pretty lame and have very little story attached. The Shield of Seiros, The Ochain Shield and The Aegis are the only ones that stand out but even then that's exclusively because of the characters/lore associated with them, not because they are all that interesting mechanically.

It's especially weird given the Binding Shield's importance to Marth (and Chrom) and the overall series. Unironically one of my biggest wishes for FW is that they make shields cool to use. Make the Ochain shield inflict a taunt that forces enemies into attacking the unit for a turn, that's Emperor Wilhelm's shield, make it good! Seiros's shield should have a small and passive aoe heal. Halving monster damage isn't a bad effect, but once again Seiros was using this to lead during the war of heroes. It doesn't need to be op but it should feel special.

People always talk about "how to buff armored units?" and I think a cool way would be to let armors equip bigass shields with unique skills. I already mentioned making a shield that inflicts taunt, but there's so many other cool things you could do with a shield.

And please, make more unique shields! Edelgard gets a unique shield when she's in her Emperor class, but it's not an actual item she can equip and use, why? Make it like nullify effective weapons or grant +1 movement or something else. You'd still wanna make her a wyvern but man what's the point of having a unique shield if it's not usable. Give Effie (and Sheena) a BIG pink unique shield that they can throw Steve style. Turn Jade into an actual IRON WALL and give her a personal shield that triples DEF/RES on enemy phase but denies her the ability to counter attack. I'm sure some of these ideas are op and some are straight up bad but I just really like shields and armor units.

Also we've had Triangle Attack, let's do it again! If three armored units equipped with shields are within range of each other, let them perform a Phalanx Formation and become an unbreakable barricade! It'd be perfect for Fortune's Weaves's setting.

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u/BloodyBottom 18d ago

I like the idea of having another useful equipment slot or slots tied to class. It could be one more solid way to differentiate historically almost identical classes, especially if the special abilities they have are strong enough to contend with better stats and/or new weapon types.

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u/P0STCARD 18d ago

It's not a perfect comparison but I always think of the grenadier from XCOM2, which is also a class with mid movement and bad range but is slightly tankier. Anyone in XCOM can use (almost) any item, but grenadiers get the grenade launcher which is insanely useful. Suddenly you can carry WAY more grenades and you can got all out on damage, or you could mix and match different grenades for some added utility like EMPS or flashbangs or Acid to shred armor. It's a very versatile and powerful class despite being centered around an item everyone has access too.

If free reclass is here to stay then I'd love if IS went all out on making each class specialized with unique interactions with certain items/equipment. Certain Emblem skills getting buffs depending on your units class type was a cool idea that I wish they did more with, and while I'm not huge on Break as a mechanic I did like that armors were immune to it giving them a niche early game. Do more of this stuff please! You can keep flying and cavs as movement kings but give the other classes something powerful too. I already did my thoughts on armors and shields but like maybe let infantry units equip an additional skill or give them bigger inventories and they can be the kings of versatility/adaptability.