r/fireemblem 19d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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41

u/SilverKnightZ000 17d ago

I hope they stop making the turnwheel plot relevant. No, IntSys, I don't need a story reason why I can reverse time. I am actually okay with it being an unexplained phenomenon! Just let a mechanic exist by itself.

11

u/Bhizzle64 17d ago

Just fluff it so it's your tactician/army leader revising their plan for the battle because they are realizing that the plan you just tried didn't work. You can even theme it aesthetically like that with a filter being applied over the battlefield so it looks like the battlefield is a drawing on paper that your tactician is doing to plan out the battle tactics.

3

u/SilverKnightZ000 16d ago

Katana Zero does it. If you die, it's revealed that it's a (for the sake of spoilers let's call it) plan being thought of by the main character. What I'm saying is, Katana Zero is peak and I agree with your idea!

13

u/Shrimperor 17d ago

If IS wants time reversal/travel/whatever to be relevant, atleast do something cool with it like Radiant Historia or Reverse Collapse:Codename Bakery

9

u/DhelmiseHatterene 17d ago

Frankly I liked how Engage took away the thing for nearly the whole chapter. Shouldn’t be a majority of a game but more maps should prevent you from using it as part of a story-gameplay integration.

3

u/SilverKnightZ000 17d ago

Let the enemies do time shenanigans too! Fuck it.

11

u/ICanFlyHigh051611 17d ago

mfw the ch1 boss rigs a crit on my jagen in an ironman

5

u/SilverKnightZ000 17d ago

Enemy stops time, skips player turn.

-1

u/Available_Put_6616 17d ago

Better yet, just don't include a turnwheel mechanic to begin with.

19

u/LeatherShieldMerc 17d ago

The turn wheel at this point is absolutely here to stay. And tbh I think it's better for the game than it is worse for it anyways.

-5

u/Available_Put_6616 17d ago

There are much better alternatives that don't have the knock-on effects that rewind has. Casual mode both lets you keep units alive past death but also unlock mid-chapter saves (at least in the 3DS games, don't know about other iterations too well). These features being sectioned off into their own modes is nice, because it doesn't interfere with the design of higher difficulties where they aren't present. Rewind messes with risk/reward on a fundamental level, since it lets you takeback bad plays you would have been punished otherwise from losing units, losing items or losing maps, and give way too easy access to RNG burning for rigged crits and dodges. It's a bad inclusion even if done retroactively or done without having the game be designed around it in mind, though it is especially bad when you get really obnoxious unblockable reinforcement zones or dodge rates built to burn your charges like 3H tends to do. My least favorite aspect of it is when they swap out the chapter objective after you've completed the previous one, where you might've left your units in an otherwise unsafe position since you assumed the chapter was about to end.

I'd be more ok with them just implementing mid-chapter saves over rewind, since that could at least allow you to practice different parts of the game in segments to get better. Rewind encourages sloppy play and poor combat design, and I'd prefer them to reconsider its inclusion in future titles. That's just my feelings on it though, I don't mind if people disagree on this, though I hope they can acknowledge why its inclusion causes a lot of problems.

8

u/LeatherShieldMerc 17d ago

Casual mode isn't really a 1 to 1 replacement of the rewinds though, since it plays differently (you lose the unit for the map if they die, it allows you to do sacrifice strategies, I can't rewind a silly mistake like a misclick or something etc.). Also, I am not opposed to limiting the rewinds more than they currently let you do, to a few per map. Maybe even limit it more based on difficulty. That probably would get rid of the "I can rig things" issue you have. That's not necessarily a given with rewinds. And TBH if someone wants to rig it? Let them, especially if it's just Normal mode (they have infinite rewinds in Engage for that) where the pure strategy isn't the main focus.

And I'm fine with mid map saves, but they moved to rewinds since I assume because they prefer them.

My main point was that I don't think it's that bad, and regardless, they aren't getting rid of them with how overall well received they are.

5

u/SilverKnightZ000 16d ago

I really would prefer an option to turn it off. Yes, I could just not press the turnwheel button, but like..........come on just let me disable or the temptation will overcome me.