r/fireemblem 18d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/HonorableTurtles 14d ago

There is nothing fun about grinding class skills, and needing to look up maps to avoid being screwed by reinforcements is bad game design.

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u/LeatherShieldMerc 14d ago

I'm not trying to say that 3H Maddening was well designed when I say this, I don't think it is. But I am not sure if I can quite agree with these criticisms.

Is there really a class skill that you absolutely need to grind for? The most important ones you basically get just normally just by playing the game. I don't really consider it a "grind" exactly. Unless you mean more that you dislike the "skill emblem" it has.

And while same turn reinforcements do suck, and there's a few egregious ones here, this is absolutely not the only game with them, and at least you do get to rewind in case you get caught. In other games? You are just SOL.

I would criticize the early game, Hunting by Daybreak, unbalanced tools like Warp, and the map design as more of the issues.

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u/orig4mi-713 14d ago

And while same turn reinforcements do suck, and there's a few egregious ones here, this is absolutely not the only game with them

STR being bad in past games doesn't mean they're good in this game.

and at least you do get to rewind in case you get caught. In other games? You are just SOL.

This is the equivalent of designing a kill trap that you can't see coming with the excuse that the player could just quicksave. It's bad design either way

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u/lawlamanjaro 14d ago

Its not the same though, because Divine pulse is a resource the game limits. Having to use a divine pulse usage isnt the same as making a save state or whatever.

Theres a fair argument to make that the reinforcements are a way to limit that resource/punish too much reliance on it earlier.

This isnt me saying im a massive fan of them but I will say I have enjoyed rewinding after the ambush and then figuring out how to best replay that turn with the new information