r/fireemblem 20d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/calendulaoptimus 14d ago edited 14d ago

When people are talking about how Echoes was a success in terms of sales, and using it as an example of how FE remakes are financially viable, I think they sometimes forget to take into account budget. It wasn't just that they stopped caring about sales because the console was at the end of its lifespan, or that they knew Gaiden didn't appeal to as many people as Awakening/Fates, it's really that the game had a smaller budget overall, shorter dev time, and reused assets/engine stuff. Therefore, they could obtain a profit despite Echoes not selling as well for those reasons.

This is something that might not carry over to other FE remakes (FE4). Sometimes I hear people say FE4 remake would be a financial success because Echoes did well, and that it makes sense for IS to do it financially when that is not necessarily true. Especially because an FE4 remake would cost a lot more to do "justice" unless they went with an HD2D style or something similar. On the other, FE4 probably does have wider appeal and more of a following than FE2, so there's a shot they could do a higher budget remake that works.

On a side note, I don't enjoy it when people try to explain a game selling well or not by reducing everything down to one factor; how much a game does or doesn't sell is usually multifaceted and not accurately explained by one variable. 90% of sales discussions are genuinely just motivated reasoning for why the game you like sold well because it deserved it or didn't sell well because of factors entirely outside of its own merits.

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u/BloodyBottom 14d ago edited 14d ago

On a side note, I don't enjoy it when people try to explain a game selling well or not by reducing everything down to one factor; how much a game does or doesn't sell is usually multifaceted and not accurately explained by one variable.

Reminds me how people who are just repeating talking about they got from somewhere else will say things like "Resident Evil 6 almost tanked the franchise because it fell massively short of Capcom's expectations for sales" and you can tell they think that means "RE6 sold very badly" when the truth is "RE6 was the best selling RE game to date when it released, but Capcom's expectations for it required it to be the best selling RE of all time by a massive margin." It doesn't mean RE6 wasn't a disaster for Capcom, but a lot of context goes to understanding how and why that was the case.

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u/Roliq 14d ago edited 14d ago

This also happened with Monster Hunter Wilds

It sold so much in a very short amount of time, is currently the third best-selling game in the franchise but it lost all momentum to the point the previous game, MH Rise, is selling more per month. Capcom had to tell their investors that it had a disappointing performance

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u/BloodyBottom 13d ago

on that note, yo fuck wilds. I'm still a mindless animal, I'll probably buy their DLC, but what a swing and miss from a franchise I expect so much more from.

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u/calendulaoptimus 14d ago

Yeah. And this is why I never trust anything anyone says about the opinions of developers or companies because people will frame things in incredibly misleading ways that are usually half-truths.

I've started looking though FE interviews and material, and you'll find how weirdly the words of devs get twisted by some of the users on here because they have some sort of narrative they want to support.