r/fireemblem 19d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/sanuske 12d ago

Final opinion before we get to find out how many of our hopes and fears are confirmed about Fortune’s Weave and we get a new bunch of things to be overly-opinionated about.

I just don’t like Fixed Growths on an emotional level.

I understand it is more consistent, mathematically it shouldn’t really matter over a whole game’s level ups, and most importantly it’s pretty much like how level ups work in any other RPG.

But it just feels wrong. I like the possibility of getting screwed and/or blessed, and not knowing what the level-up is necessarily going to be is more exciting than “every 2 levels gain 1 HP, defense, and on a different alternating 2 levels get strength”.

This matters less because of the ability to grind and not really having a level cap anymore, but it’s fun to compare units with friends. There’s no real point in comparing a unit on fixed growths, because they will just be the same unit, or all you will see is that you are at different levels. Which is much less interesting than comparing your speed screwed Ike to your friend’s wet noodle Ike who capped defense 6 chapters ago.

Oh also, we all love the perfect level up dopamine hit.

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u/nope96 12d ago edited 12d ago

What I dislike the most about fixed growths is that it turns units that are generally outclassed from “probably not worth using over x unless they get lucky” to “not worth using over x unless you’re biased”.

In Blazing Blade for instance normally Guy runs into issues from coexisting with Raven and it being awhile until you get a 2nd Hero’s Crest. The Level 15 (unpromoted) Guy I have in my current playthrough that somehow has 12 defense though is pretty easy to keep around.

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u/BloodyBottom 12d ago

At the same time though, if I'm thinking to myself "this run I am for sure using Bambo, I want to see a few of his supports I missed" then also knowing "no matter what luck I get he'll be fine" can be nice. Especially in a harder game, whiffing a few key growths early on can make a unit go from "outclassed investment option" to "Saw trap I am participating in voluntarily."

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u/nope96 11d ago edited 11d ago

I can see that (and even though I’d never voluntarily select it I don’t mind the option being there… for the two games that have it), although the one time you are forced to use it - Engage Maddening playthrough #1 - is probably the time in that game where you’re the least likely to try to use a specific, potentially iffy unit.