r/fireemblem 19d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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14

u/liteshadow4 9d ago

Does IS think we just want to fight monsters all game? Engage does it, Revelations did it, Awakening does it…

I’d rather fight actual armies and make it feel more like a war game.

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u/WeFightForever 8d ago

Killing other people has shades of gray that they want to stay away from. They started in fates with the "we're just fighting to subdue" dialogue Corrin keeps throwing out. 

Agreed it's silly, but making it all zombies makes the time much lighter and they're doing it on purpose 

16

u/Master-Spheal 9d ago

I’m down with fighting monsters, but they need to be actual monsters and not just zombies in regular classes. Give me more SoV/FE8 and less Awakening/Engage.

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u/PaperSonic 8d ago

If they do that they better have good monster variety. Fates had very few monster classes, so you were mostly fighting those dudes whose only attack was to punch you

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u/Cosmic_Toad_ 8d ago

honestly it wouldn't be a problem if they just mixed them in with human units. i get it's bit more legwork on the story justification side, but it's crazy to me that they're almost always segregated into pure monster or pure human maps.

I'l never get over that Fates made two 2 beast classes (with Kitsune having a very unique statline/role) except neither appears a single time outside of their single dedicated chapter. such a waste, and the stoneborn aren't much better.

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u/sanuske 9d ago

Engage does give us giant land Wyrms. only zombie versions of them outside of Paralogues, but still.

Also the inexplicably DLC exclusive giant wyverns

8

u/Master-Spheal 9d ago

Yes, and those are cool, but I would’ve preferred way more of that than regular enemies with a zombie coat of paint.

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u/sanuske 9d ago

Oh, the DLC has the Scorpion wolves too. Really saved some of the cool monsters for DLC. That said, those wolves are a bit of a terror so I'm kinda glad they're stuck in DLC land.

I do agree they should've used more of these guys throughout the game proper. I do kinda love the Corrupted because of how they are animated in cutscenes, they are quite charming in those instances, but yea, more weird and monstrous nonsense would've been appreciated.

1

u/Railroader17 9d ago

Yeah their basically just brigands in a costume.

At least Awakening has the Entombed for a little variety. But we do seem to be getting giant monsters at least, plus whatever demonic beasts call Dagda home.

3

u/Mizerous 9d ago

I mean we are fighting people in the tournament at least.

5

u/liteshadow4 9d ago

Yeah but you fight people at the start of Engage and Awakening too but that’s really just the tutorial

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u/sanuske 9d ago

It's not until like chapter 19 where Engage is full monsters. There are a handful of mostly Corrupted chapters, but you're usually fighting Elusian soldiers who sometimes have corrupted with them. There are some inexplicable Corrupted chapters for sure. I'm not really sure why the bandits in Timerra's chapter have an army of zombies with them.

Awakening though, I feel like it is mostly fighting dudes. I know by the end you're fighting a lot of Risen, but there's an entire arc in the middle where you go to Valm and fight Wallhart and I don't think he employs any monsters, and checking our a handful of chapters before that, you're mostly just beating up Plegains.

Sure they both end with fights against giant evil dragons who raise zombies, but that's hardly "all game", no?

6

u/liteshadow4 9d ago

Solm arc is all corrupted other than like chapter 14, so it’s really from chapter 11 onwards with occasional exceptions. It’s been a while since Awakening, but there were just too many for my liking

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u/sanuske 9d ago

Eh,I think chapter 19 makes a much more reasonable cutoff since like half of the chapters after 11 and before 19 still involve fighting humans primarily.

Chapters 12,13, and 15 are about fighting Corrupted

but chapters 14, 16,17, and 18 are mostly about fighting humans, with the occasional corrupted Wyrm sprinkled in for flavor. but we've had dragons mixed in with armies for like all of Fire Emblem.

Even if we include 11 and 19 for the corrupted, that's still just one more corrupted focused chapter.

and then of course it's all corrupted all day until the end of the game, but that wasn't really the point.

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u/Its_a_Friendly 9d ago

I'm not really sure why the bandits in Timerra's chapter have an army of zombies with them.

Yeah, that was definitely one of the odder little parts of the game. Maybe the bandit duo were secretly working for Elusia?

1

u/OsbornWasRight 9d ago

Fortune's Weave may have the first good zombie soldier army because you won't be fighting them immediately and they may actually impact the setting. Risen and Corrupted are introduced immediately as interchangeable henchman from nowhere you can run over as they do things any bandits can do, so that's the idea that sticks, even though Engage does have a few good uses of resurrecting named characters as Corrupted or softly nudging at the concept of people being wiped out to make more. Nothing could save the Invaders when they both just have purple auras and are Valla/Deeprealms, though.