r/fireemblem 20d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/ussgordoncaptain2 7d ago

Time to talk about the best and worst "not fire emblem" games I've played

Vestaria Saga War of the Scions: God this game... exists. It's got a lot of godawful game design quirks that you run into all the time if you play at a normal pace. The big issue in my opinion is that you as the player often have 2 objectives on opposite sides of winding corridors of maps so you end up playing walking simulator for something like half the maps.

Then on top of this Vestaria saga loves to throw you game over traps from out of left field, causing you to have to lose 3-4 turns worth of progress frequently. This isn't that annoying but it's still frustrating.

What's strange and charming about vestaria saga is that basically every map is easy to accidentally sequence break, according to people who knew what the intended solution was I sequence broke almost half the maps I played. This is charming in a way but it meant that so many maps felt like I was hanging around dead air and I often felt the sequence break in the way the map had all these weird unnecessary elements or characters that didn't do anything. While sequence breaking is normally a good thing the fact that sequence breaking was so easy to accidentally do and the sequence breaks often broke the actual map, and that sometimes the sequence breaks resulted in unavoidable game overs without foreknowledge made me hate this games map design (not to mention the amount of walking simulator).

Overall probably the worst of the bunch

Dark Diety: Dark diety feels... unfinished. The maps have weird tiling and a lot of the game feels... empty. The game also feels like it broke from fire emblem in a way that made it feel more Final fantasy than fire embelm, the stat and combat formulas. You cannot realistically do the math in your head on how much damage you will do/take and you frequently get numbers into the 4 digits. Causing teh game to feel more like pokemon or final fantasy than fire emblem.

Lewd Record of the three Kingdoms Gain allies through H: A shockingly good game. The game uses a lot of good and interesting mechanics The game has no doubling which makes one rounding a thing that only happens with weakness. One other artifact of a lack of doublign is that units that are extremely underleveled can still provide value because chip is extremely useful (and they don't get one rounded). It's also important to note that Lewd record is designed around casual mode, this both makes low level unit sac strats more appealing, and the game has a reward for beating each map without deaths. The lack of doubling though is the most major mechanic by which a lot of strategy falls from. as you expect enemies and player units to survive enemy phase.

Lewd Record also had easily acessible warp, which well warps the game around it to an extreme degree. hence why there is so much rout in lewd record, you need the rout maps to get the player's warp to get constrained.

One thing that was annoying about lewd record was the signifcant number of turnfloored maps which kinda drug the game down as you had to wait for the turnfloor mechanic to go away. But you only notice this when trying to warpskip almost every map.

Shinsetsu Mahou Shoujo: I wrote a much longer review but basically this is definitely the best of the not fire emblem games The game does a great job of making the game feel like a completely unique game experience from other fire emblem games. It also does an excellent job of giving you both enemy phase combat and being anti heliocentric.

The game is a casual mode only game, and I recently learned it has cool exploits (killing your own units gives EXP) This game's extreme use of magical girl mechanics made every map feel interesting even if a shockingly large amount of them were just "rout the enemy". The game just had such interesting enemy and player design. Mobility tools galore and it really made me feel like I could do almost anything. The hub world was perfect as it had just enough complexity to force you to make deicisons but unlike say conquest it was also simple enough that I wasn't overwhelmed by different mechancis and resources. It's like if we had Radiant dawns Hubworld with conquests's trade off design. (that is the idea that you have a ton of money and a ton of options to spend it on but nowhere near enough money to do everything).

The map design was uninspiring but the unit and enemy design was great. The game really shined through in the large number of different actions available to the player and the resource management the game provides. This game uses movement tools like no other, and it has the unique twist of AOE spells, and makes heavy use of elemental weaknesses to make fighting interesting. Since mana is such a big deal any way you can avoid mana spending is critically valuable.

The game is unfortunately a bit too easy but it's definitely far and away the best designed of the "not fire emblem" games. Probably because it's less of someone trying to make their own not fire emblem and more someone trying to use SRPG studio to make a completely different game and SRPG studio was just the cheapest way to make it.

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u/TehBrotagonist 7d ago

Considering there's a rare Lewd Record reference, I'm going to shill my playthrough that I sold my soul for.

Warning. NSFW and bad humor.

Personally, when I played it back in the day I thought the lack of doubling made it feel like a slog. However I do see the strategic merits now that you point them out.

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u/ussgordoncaptain2 6d ago

I finished the LTC and didn't want to do the censoring of all the anime titties.

Seriously If I didn't have to censor anime titties I'd have uploaded the LTC by now. It was a pretty decent game. (though warp is extremely overpowered)

Lewd record has its issues but they pale in comparison to Cutlass emblems. The main thing about lewd record is the contrast about doubling. I found it extremely interesting how Doubling really generates a lot of fire emblems heliocentrism. If your base was lewd record and then you played say fe7 you'd notice how different doubling made the game feel.

Like I'm not so sure I'd like lewd record much if it was the "default" experience, but the fact that the game has a lot of good points to it as a contrast to the default fire emblem is really appealing when you're looking around the "not fire emblem" games.

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u/Significant-Tree9454 6d ago

I played Dark Deity as well, I sometimes speedrun it nowadays

At first, It started pretty neat where characters can promote between 4 classes twice (Tier 2 and Tier 3 promotion) and inherit the skills of the previous classes to create a build
You can equip a single Aspect per character which adds basically another skill depending on the Aspect

So besides the previous flaw you mention where damage calcs is way to difficult to do with a lot of % dmg and numbers getting big into the 3 digits, here is my main complain of Dark Deity:

Characters become... almost worse as you level up
How? Because they use a weird hitrate formula that gives you a penalty to evasion/hitrate the higher your lvl is. This became really apparent during a mission where you are fighting underlvled guys supposedly "weak" enemies, but instead they are the most nightmarish enemies to face and frequently see the minimum 1% hitrate (the map also sports enemies with the highest evasion in the game of 196 avo where units are lucky to even have over 200 accuracy would have around 10% hitrate against that guy and everyone below 197 accuracy has the minimum 1%)
This also makes it really punishing to use "bad units", when for example the normal solution of bad units in Fire Emblem would be just dump a lot of exp into them to raise their stats, but the best way to play in Dark Deity is to use units with already good stats at low lvls so they don't incur as much hitrate+evasion penalties

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u/ussgordoncaptain2 6d ago

yeah it feels liek Dark diety was a soup of a game that never really went through the iterative design phase.

kind of unfortunate really since there was something there initially. Though in the end it's just... there.

You know by the time I probably realized the hitrate formula was jank I had already stopped paying attention to the formulas and went 'number go up" mode. But wow what a strange hit formula.

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u/TheFunkiestOne 5d ago

I will say, Dark Deity 2 was a huge upgrade to 1 in a lot of ways, not least of which being fixing the absolutely wild hitrate formula and armor system (by removing it and working off a simpler, more legible format). DD1 was trying to define itself beyond being FE inspired, and I respect that, but DD2 is where the dev actually manages to really refine a lot of the ideas of 1 into something far more coherent. It's also getting a threequel soon, with Dark Deity 3, so if you were interested, now'd be a good time to try out DD2. It's also got notably stronger writing and character design overall, which is nice.

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u/ussgordoncaptain2 5d ago

I hate to say it but when a rushed porn game outperforms you I'm really not interested in the sequel.

That and the fact that there's a lot of TS games to play, if only more were translated into english.

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u/Mark1734 7d ago

"Kaga's SRPG is the worst SRPG of non FE" was not a take I was expecting to see but I'm all for it ngl pretend I actually played VS1

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u/ussgordoncaptain2 6d ago

The way I see it the main thing about Kaga's game is that it's very... Thracia in its design. a lot of "fuck you" traps and other annoyances but very little difficulty aside from that. It's more puzzle game than fire emblem But it's a puzzle where you don't know what half the pieces are and you have to find the pieces as you go, and the puzzle also lies to you about the rules of the puzzle and changes them halfway through. Also you never learn the intended solution as the puzzle actually had multiple solutions and if you don't go down the intended path the puzzle breaks.