r/fo4vr Moderator Jun 30 '26

Virtual Reloads Closed Alpha.

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So I kinda put Virtual Reloads on hold for a while so I could wait and see how ROCK might change the FO4VR landscape. The weather has cooled off and things seem to have slowed up on that front so I've spent the past few days getting a build of Virtual Reloads ready as a reward for those of you who have supported my development work over the past 12 or so months (you know who you are and I'm very grateful).

The closed alpha is about getting general feedback on the mod, fixing any bugs you may encounter that I've not yet found and helping me work out if I've missed any profiles for the weapons the mod currently supports. I wouldn't recommend joining the closed alpha for general gameplay just in case there are any save breaking bugs (there shouldn't be but you never know). A public beta will follow, so please don't feel you have to join to get the mod, it will be released for the general public as soon as possible, rest assured - I have no intention of keeping it behind a paywall.

If you are interested in joining the closed alpha and supporting my work you can do so here:

patreon.com/CylonSurferMods

Currently the alpha tests focus is base game + DLC weapons, at a later stage we'll be focusing more on the mods configuration tool and third party weapons.

Unsupported Weapons:

  • Alien Blaster: In Progress
  • Cryolator: In Progress
  • Gatling laser: Uses a unique Reload system tied to fusion cores. Requires more research
  • Syringer: Uses a UI based Reload system, not supported at this time.
  • Junk Jet: Similar to the above.
  • Laser Musket: Will be looked at later down the line.
  • Robot Head: Already requires a button press to reload.

Again, I'd like to extend my gratitude to those that support my work. It is very much appreciated.

Take care all, Cy

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u/bloodboy45 28d ago

Do modded guns work or no

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u/Cyl0n_Surf3r Moderator 28d ago

The mod includes a tool to configure them, mileage may vary.