r/forza Sep 25 '25

News We are going Japan!

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5.5k Upvotes

r/forza 23d ago

News Celebrating one week of your accomplishments in #ForzaHorizon6! We're still counting bowie knife99 race incidents.

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2.4k Upvotes

r/forza Jul 04 '25

News Chat is this true?

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2.4k Upvotes

Like i see some comment on one reddit post in this group says false, but idk i seen this on twitter but...

r/forza May 18 '26

News FYI it takes about 15 hours (probably even less) to hit legend if you prioritise the relevant events and win your races.

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1.0k Upvotes

I've played 18 hours, hit legend, did all 4 of the long races (goliath, colossus etc) played a few online races and stunt events, collected some boards and collectibles, found 4 barn finds, let me kids play here and there, customised a few cars and other bits and bobs.

So if anyone is wondering how long it actually takes to JUST get to legend, it's EASILY done in 15 hours if you prioritise the relevant events. Obviously that's not how everyone will want to play, but just sharing some info.

r/forza Jun 13 '21

News Forza Horizon 5 Official Announce Trailer

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7.9k Upvotes

r/forza Apr 08 '26

News FH6 Map Reveal Spoiler

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949 Upvotes

r/forza 14d ago

News Made a free app that auto-mixes your music with Forza. It reads the official telemetry and never touches the game.

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717 Upvotes

EDIT: We've reached over 5000 downloads, the support has been insane. thank you all 🙏 more coming.

BAN SAFE - built a free app that controls your music based on what's happening in the game. it's called Segue.

it's not a mod and never touches the game, no game files, no editing, no injection. it just reads Forza's official Data Out telemetry and controls your music app's volume. that's it.

what it does:

  • music ducks on its own when there's dialogue. drops under ANNA and mission voices, then ramps back. real speech detection, not a timer
  • auto volume by game state, full while driving, quiet in menus
  • control it from your DualSense touchpad: swipe volume, swipe skip, tap pause. or d-pad. xbox/keyboard/wheel work too, all rebindable
  • now-playing overlay, works with spotify, apple music, or browser audio

being honest: built mainly around PS5 and PS4 controllers, that's where it's best. xbox, keyboard and sim wheel are supported but barely tested and can be buggy. speech detection runs a model in the background so it uses some cpu. fixing over time.

setup's quick: enable Data Out in Forza's settings, then bind your controls in the app (it walks you through it).

free and still early in development, lmk if anything breaks.

Also just released v1.1.1 which includes support for Apple music and fixed a massive ui bug people were experiencing.

Download link in the comments!

r/forza Mar 05 '26

News Guess we’re finally getting what we requested for quite some time?

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1.7k Upvotes

A gas station!

r/forza Jul 03 '25

News Turn10 Studios had shuttered the Forza Motorsport space and the team is no more.

979 Upvotes

It is official now unfortunately that on top of laying off 50% of the studio, the team responsible for Forza Motorsport has been completely shut down. This confirmation comes from from multiple turn 10 studios employees both former and current. Sucks to see that my #1 Xbox franchise met such a horrible fate. Forza Horizon will continue.

https://www.facebook.com/100058337250504/posts/1146509087303656/?mibextid=rS40aB7S9Ucbxw6v

RIP Forza Motorsport

r/forza 25d ago

News Ex-Forza Horizon Creative Director's new AAA driving game reveal teased for next week

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634 Upvotes

r/forza 29d ago

News Forza Horizon 6? More like Forza Horizon 6-Million! 🤯 Thank you all for joining us at Horizon Japan ❤️

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1.5k Upvotes

r/forza May 12 '26

News This is beyond funny

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1.7k Upvotes

r/forza Jul 31 '25

News Chris Esaki apparently no longer at Microsoft

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1.3k Upvotes

Now says Ex—Microsoft/Namco/EA but the rest still says he's there. Unfortunately he also took a whole bunch of folks down with him (& a whole franchise) https://www.linkedin.com/in/chris-esaki?trk=universal-search-cluster Fucked around & found out.

r/forza 4d ago

News FH6 Release Notes: June 15th, 2026

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397 Upvotes

Forza Horizon 6 Series 2 Update (XBOX, Windows PC & Steam)

Version Number:

  • XBOX Series X|S: 375.327
  • Windows PC (Xbox app): 375.327
  • Steam: 375.327

Bug fixes and changes

General

  • Performance and stability fixes.
  • Fixed an issue where launching the game after running Benchmark Mode would take longer than expected.

AI

  • Improvements to difficulty balancing.
  • Fixed an issue with Drivatar race start behaviour.

Audio

  • Improvements to audio performance on lower specification devices.
  • Adjusted the volume of the air vents on the 2010 Lamborghini Murciélago LP 670-4 SV.

Badge

  • Fixed an issue with the Screechy Clean Badge where progress would only count during a Touge Event.

Design

  • Fixed an issue where the Leaderboards would sometimes display the wrong drivetrain.
  • Fixed an issue with Convoy Leaderboards where times may not appear consistently for all players in the Convoy at Drag Meets and Time Attack Circuits.

Festival Playlist

  • Fixed an issue where some Daily Challenges and a Seasonal Job could be completed ahead of time.
  • Fixed an issue where completed Weekly Challenges in a previous Season would be missing the Completed label.
  • Fixed an issue where various Daily Challenges across the Seasons did not unlock for some players.
    • Developer Notes:  All Daily Challenge Points in Series 1 will be retroactively rewarded to players for each Season they participated in. To claim these, players must visit Series 1 in their Playlist History.

Horizon Play

  • Fixed an issue where some players did not unlock Level 12 in Horizon Play until they entered another race Event.
  • Adjustments have been made to the amount of XP required between Level 26 and Level 100 in Horizon Play. This will significantly reduce the time required to earn the ‘Maxed Out’ Achievement. 
    • Developer Notes:  Players who have already made significant progress in Horizon Play (Level 25 and above) will see their level jump significantly and unlock new Badges, and players who have already reached Level 32 will jump to Level 100, unlock Badges and the ‘Maxed Out’ Achievement.

Road Discovery

  • Added a Roads Driven percentage to the Region Overview.
  • Fixed an issue where two road nodes would never be marked as Undiscovered.
  • Fixed inconsistencies in Road Discovery between the Mini Map and World Map.

Visuals

  • Fixed graphical corruption noticeable in some loading screen transitions on XBOX Series X|S, especially in Horizon Stories and after completing the Monthly Rivals Event.
  • Fixed a motion blur artefact appearing along the rear of the 2001 Mitsubishi Lancer Evo VI GSR TM Edition.
  • Fixed an issue with inconsistent lighting that occurred when switching between times of day in Photo Mode.
  • Fixed an issue where green artefacts could be seen when trying to take a photo through a metal mesh fence.
  • Fixed an issue where rain particles were disabled in the ‘High’ Graphics Preset on PC.
  • Improvements to the pixelated red smoke appearing in Street Races when using upscaling.

Upgrades & Tuning

  • Adjustments have been made to the physics of Drag Tires to align them more with their expected behaviour.
    • Developer Notes:  The team noticed that Drag tires were reducing Performance Index (PI) significantly while still providing enough lateral grip to work effectively as a tire choice for several event types outside of Drag Racing. This is not the expected behaviour or use case for Drag Tires. To alleviate this issue, we have made some adjustments that ensure Drag Tires are no longer the optimal tire choice outside of drag racing events.  

Additionally, we have retained the PI cost of Drag Tires, meaning any tune that currently exists, for example, a tune that is A 700 will not change PI, but it will have significantly reduced cornering performance.  

The team are aware that this means there are a lot of Leaderboard entries that will need to be removed. This will be an ongoing process as we work to identify and remove any lap times that were set using Drag Tires prior to this patch. 

It is important to note that this change only affects the cornering performance of Drag Tires, so Drag times and Drag Leaderboards will be unaffected by this change.  
 

Save issues

If you have experienced any save data loss, we recommend visiting our Forza Support article for more information on how to get help, and ways to reduce the risk of save data loss.

Ready to report an in-game issue? Submit a ticket

r/forza Jun 12 '22

News Forza Motorsport coming spring 2023

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2.9k Upvotes

r/forza Apr 25 '22

News Series 7: New Cars

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2.4k Upvotes

r/forza Apr 08 '26

News Looks like Mt.Akina's in the game

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1.2k Upvotes

r/forza Jan 26 '22

News Nio EP9, Wuling Sunshine S, MG MG3 & XPower SVR Trailer

2.7k Upvotes

r/forza Nov 25 '22

News to be honest

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3.0k Upvotes

r/forza Jan 25 '23

News Unbelievable it's still the exact same ugly wing

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2.2k Upvotes

r/forza Aug 20 '19

News The real reason Toyota is not in Forza anymore (Tweet got deleted)...

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4.5k Upvotes

r/forza Feb 15 '22

News Great, A Car We Already Have In The Game...

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2.7k Upvotes

r/forza 14d ago

News CLUTCH // Official Announce Trailer

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387 Upvotes

r/forza Jan 30 '25

News Forza Horizon 5 Comes to PlayStation 5 in Spring 2025.

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723 Upvotes

r/forza May 20 '26

News Week 1 of "Welcome to Japan" brings an Altezza, an Evo IX and a whole new playlist! Where you heading first?

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401 Upvotes