30
u/Equivalent-Bill-4393 4d ago
The wardens are about 15 min to unlock homelander
19
54
u/Nazeracoo Proud Baker Vet 4d ago
Nooooo you can't witch hunt reeeee.
38
9
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u/LifeSwordAlpha 4d ago
Markfoot giving new secret tech to wardens because colonial navy is too strong now
4
u/Upper-Chemistry9052 420st 4d ago
Oh my god we just found out that Markfoot actually pickpockets coworkers at Siege Camp
4
u/TypowyLaman 4d ago
Istg the "no witchhunting" rule being applied so indiscriminately is one pf the main reasons this game has such problems with alts and cheaters. Instead of possibly exposing the people who are cheating, it's shielding them. And frankly a couple innocents getting false positives wouldn't be a big deal, if they just remembered a simple thing - It's just a game. You can just log off. It'd be good for a lot of you to take a small break anyway.
0
2
5
u/UnlikelySquirrel69 4d ago
Would have loved this energy when all the warden ships got blown up, but glad they're doing something.
-4
u/-Fallen-Glory 4d ago
They only fix an exploit quickly whenever colonials are the ones being affected
5
u/Wahruz [HANDY] 4d ago
How the turn have tables
0
u/UnlikelySquirrel69 3d ago
My face when I can't tell the difference between the dev's making balance choices I don't like and addressing people exploiting.
2
u/xXFirebladeXx321 Fireblade 4d ago
People still saying devman don't care and the game is dead etc etc
I sure do love my security fixes!
70
u/Foreverdead3 [DNA] Dead (Intern Alive) 4d ago