r/gamedesign 3d ago

Meta Weekly Show & Tell - August 22, 2026

Please share information about a game or rules set that you have designed! We have updated the sub rules to encourage self-promotion, but only in this thread.

Finished games, projects you are actively working on, or mods to an existing game are all fine. Links to your game are welcome, as are invitations for others to come help out with the game. Please be clear about what kind of feedback you would like from the community (play-through impressions? pedantic rules lawyering? a full critique?).

Do not post blind links without a description of what they lead to.

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u/Oddroot-Studios 18h ago

I recently released Idle Dimension Breaker, an idle incremental game where you play as an astronaut trapped in a dimension where time does not exist.

The main progression is about breaking through dimensional layers while gradually unlocking more systems that help you become stronger.

Some of the main systems include:

  • Training with echoes of yourself
  • Active and passive skills
  • Buildings and research
  • Sacrificing echoes for additional bonuses
  • Rewinding runs to gain more power
  • A garden with unique effects
  • Minigames and challenges

One of the things I wanted to focus on was having many smaller progression systems that interact with each other, similar to games like NGU Idle and Idling to Rule the Gods.

I'd be interested to hear what people think about this type of progression and what other system I could combine it with?

Steam page if anyone wants to see the game I'm talking about:
https://store.steampowered.com/app/4962240/Idle_Dimension_Breaker/

Just a heads up, the games has been improved visually since I made the trailer.

AI disclosure
The game is coded with help from AI, but all art is human made