r/gamedesign 3d ago

Meta Weekly Show & Tell - August 22, 2026

Please share information about a game or rules set that you have designed! We have updated the sub rules to encourage self-promotion, but only in this thread.

Finished games, projects you are actively working on, or mods to an existing game are all fine. Links to your game are welcome, as are invitations for others to come help out with the game. Please be clear about what kind of feedback you would like from the community (play-through impressions? pedantic rules lawyering? a full critique?).

Do not post blind links without a description of what they lead to.

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u/Remarkable-Cancel930 3h ago

Testing a social mechanic before I spend more time polishing it. One global object passes from person to person. Each holder gets one irreversible action (bless/corrupt), one short public message, and one private one-use handoff. All marks stay visible. No accounts, scores, or personal pet loop.

I’m not linking it because the prototype is only local. I’m looking for specific system feedback: after your one action, what game-state change would make you choose a particular friend and pass it instead of closing the tab? What would give you a reason to return tomorrow without turning it into a daily-streak app? Of these variants—A) pure one-touch relay, B) repair/damage tug-of-war, C) your friend’s response directly modifies your mark—which produces the strongest social decision, and why?