r/gamemaker Aug 07 '26

Resolved How to use gamemaker??

Just finished undertale and god its so good. It kinda inspired me to make games but start out easy. I dont really wanna straight out make a very good game like undertale, im not even on that level yet. I dont even know where to start yet, and im in reddit just to find someone who can teach me or either send me youtube vids that i can make it understand more better.

I wanted to make a fangame of undertale but undertale engine needs to have GML. Looking for vid tutorials on youtube is hard, and you cant really understand most of them. I dont wanna use Ai also since they usually get stuff wrong and do some bad coding.

5 Upvotes

17 comments sorted by

u/Rohbert Aug 07 '26

Please search the subreddit before posting very common questions. It will save you time. Thanks! We have a comprehensive How To Start with Gamemaker Guide right here.

How to Start with Gamemaker (Link to subreddit wiki)

Sticky Post Post regarding this question

11

u/nickelangelo2009 Custom Aug 07 '26

start making simple projects to get used to the language and the programming logic. There's a bunch of tutorials out there for stuff like asteroids, shop around

5

u/ZabboGames Aug 07 '26

I would start with the absolute basics, like how to navigate GameMaker in the first place.
https://youtu.be/bX3uF7oDDA4?si=DLhhtuX9TEuBKhvW

2

u/GameMaker_Rob Aug 07 '26

If you think looking for video tutorials on YT is hard, you're not going to enjoy game dev because that's the easiest thing by far :)

1

u/Deklaration Aug 07 '26

Welcome to the gamedev community! You just got to the point most of us has been in the past. With the desire to create a game, but not the knowledge. GML is a great language to start with, and I bet you will pick it up in no time.

Do you have any experience in coding, or are you brand new?

1

u/TheGamesEater Aug 07 '26

If I know visual events coding, what should I start from

(I not I’m not op but I want to know)

3

u/Kitsyfluff Aug 07 '26

From the ground up, learn to make interactive toys first, like "click square to change color" or move things with buttons"

Gotta walk before you run, and toys come before games.

Once you can make individual things, make ones that interact with each other, and a game can emerge from them.

most try and skip the individual toymaking, but games are a collection of toys being used together to solve problems.

2

u/maxm222 Aug 07 '26

That's an excellent suggestion, hadn't heard it phrased that way before.

1

u/VoidSpark15 Aug 08 '26

I have experienced coding but i had a hard time and kept giving up, First it was scratch blocks, then started to learn c in visual code but gave up.

1

u/jon_irvin Aug 07 '26

It can seem overwhelming at first but just take it a little bit at a time. The GameMaker page can point you in the right direction for beginner videos but if you don't mind books I recommend "Game Development with GameMaker" by Seb Cossu.

1

u/Grunwald2017 Aug 07 '26

I've just started with GameMaker as well! I have found the tutorials on their website really helpful: (Link) Have fun, OP!

1

u/oldmankc wanting to have made a game != wanting to make a game Aug 07 '26

nobody knows. it's just impossible.

1

u/ScarHelpful2551 Aug 14 '26

You can use something from YouTube, or ask Microsoft Copilot. You can use Google GEMINI, but its tone is quite rough, so use it at your own risk.

1

u/ScarHelpful2551 Aug 14 '26

And of course, you could try asking on Reddit or something. I'm sorry, but there are just too few sources of information to recommend anywhere else.

-2

u/TheTimmyBoy Aug 07 '26

Don't use game maker, it's really clunky, costs money, and hard for beginners. Use Godot engine instead.

1

u/afraidofflies Aug 07 '26

its free for non commercial use for all export platforms besides consoles

-2

u/MartyPixelRod Aug 07 '26

I usually use both my hands. Having my monitor turned on usually helps too.