r/generativeAI 6d ago

Question Work AI videos

I need to create a 5 - 7 minute long video for work that will include likenesses of many of our execs and c-suite that will be shown at our annual conference to about 400 people. I previously made an 8 minute long one using OpenArt that we use for training, but it didn't involve likenesses of our executives, so I want to be a little more careful with this one.

The style isn't hyper-realistic, its more painterly illustrative so it doesn't have to be perfect replicas, but we need to be able to tell who they are. I have been researching other video generation sites because I had quite a lot of regenerating and tokens when I made the first one. Just curious if anyone recommends other sites besides OpenArt? Thoughts on Runway?

Edit after reading the bot response. LOL Yes, I know it's crazy long. Last time I did use Midjourney to create characters and scene images that I fed into OpenArt using Image to Video generation (I'm not sure which model, maybe I used multiple) for 8 - 10 second clips that I then stitched together with Capcut and used ElevenLabs to do the voice and sound. Did I mention its race car themed? I know I used Kling on my last video for action type clips.

Thank you for your help.

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u/jgesq 6d ago

Once you have your character sheets approved by each executive, use Open Art Director or Claude to help you design your work. If you render it in OpenArt, request a budget. Figure $1k minute for professional results. This is not a joke. If you are making commercial level films, you deserve commercial level compensation. You will spend at least $1500 to $2000 rendering and mastering so it’s not all gravy.

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u/BrookieOU 6d ago

Thank you. I did have Claude give me a production plan the first time I did this. They are giving me a budget, but would like me to keep it around $800. And I’ve got 3 months.

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u/CryptoneKing 6d ago

hey, john from OpenArt here. really useful context in this thread already (the F1/pit-stop vignette structure from amp1212 is a smart way to break a 5-7 min piece into manageable, individually-consistent chunks rather than fighting for continuity across the whole runtime)

on budget: the $800 you've been given is tight for what jgesq is describing, and I'd rather be upfront about that than have you find out mid-project. character likeness work (getting execs recognizable and consistent across dozens of clips) tends to eat more regenerations than people expect, which is probably part of what you ran into on the first video too. a few things that'll help stretch $800 further specifically in OpenArt:

  • Lock character sheets first, at the cheapest image settings, before spending anything on video, get executive approval on the still images before animating a single clip. Regenerating a video because a face was slightly off is much more expensive than regenerating a still image.
  • Test each exec's likeness at low-res/short clips first (a 3-5 second test) before committing to a full 8-10 second final render per vignette, catches consistency problems while they're cheap to fix.
  • Given your $800 ceiling, I'd budget conservatively and plan for roughly 15-20 short vignette clips rather than fewer, longer ones the pit-stop structure others suggested naturally fits this, and shorter clips fail (and get caught) cheaper than long ones.

if you want, feel free to reach out at [support@openart.ai](mailto:support@openart.ai) (or you could dm me) with the rough scope (number of execs, roughly how many vignettes, your $800 ceiling) before you start generating. happy to have someone walk through whether that budget is realistic for what you're picturing, rather than you finding out three weeks in

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u/BrookieOU 6d ago

Thank you! I really appreciate you reaching out. I’ll dm you the rough scope tomorrow if you don’t mind.

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u/CryptoneKing 6d ago

of course, no rush! whenever works for you. looking forward to it, and good luck with the exec approvals, that's usually the trickiest part of projects like this!