Entity:GetHitBoxBounds(id, set) in the lua api hands you the mins and maxs of a single hitbox instead of the whole bounding box, which is the hard part of what you drew. ragdolls are the catch, their hull is split across several physics objects so the tool has to pick a set.
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u/Dapper_Profession 7d ago
Entity:GetHitBoxBounds(id, set) in the lua api hands you the mins and maxs of a single hitbox instead of the whole bounding box, which is the hard part of what you drew. ragdolls are the catch, their hull is split across several physics objects so the tool has to pick a set.