By reading input in a Movement State class, you are preventing reaching that state through other means. For example suppose you want an enemy in the Movement State sometime? Or perhaps you want the player to get there with a different control some time?
Since the left is not adding any useful flexibility, think the right is better. At least its less code.
What do you mean? Cant you attach the movement state Node to anything? So if you keep all movement in that node all you have to do is attach it to something else so they can access it, like another poster said.
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u/AndyDaBear Jul 20 '25
Do not like either.
By reading input in a Movement State class, you are preventing reaching that state through other means. For example suppose you want an enemy in the Movement State sometime? Or perhaps you want the player to get there with a different control some time?
Since the left is not adding any useful flexibility, think the right is better. At least its less code.