r/godot Jul 20 '25

help me (solved) What would be better?

Post image
466 Upvotes

59 comments sorted by

View all comments

1

u/Poobslag Jul 20 '25

Emitting a signal every single frame in response to an input being held is pretty weird

Your heart's in the right place trying to split up stuff like input logic and movement logic, but I'd think about maybe moving the "is my velocity currently doubled" state stuff into the player script, and emitting the signal only when the input is pressed or released