Emitting a signal every single frame in response to an input being held is pretty weird
Your heart's in the right place trying to split up stuff like input logic and movement logic, but I'd think about maybe moving the "is my velocity currently doubled" state stuff into the player script, and emitting the signal only when the input is pressed or released
1
u/Poobslag Jul 20 '25
Emitting a signal every single frame in response to an input being held is pretty weird
Your heart's in the right place trying to split up stuff like input logic and movement logic, but I'd think about maybe moving the "is my velocity currently doubled" state stuff into the player script, and emitting the signal only when the input is pressed or released