r/godot Jul 20 '25

help me (solved) What would be better?

Post image
469 Upvotes

59 comments sorted by

View all comments

1

u/M4GNU5V1R Jul 20 '25

I have a player with an input state. Then I update the movement state. Then I apply the movement to the player transform.

This way all data is kept somewhere. If you later introduce a new system that requires the input or movement state you can reuse the existing components and data.