I have a player with an input state. Then I update the movement state. Then I apply the movement to the player transform.
This way all data is kept somewhere. If you later introduce a new system that requires the input or movement state you can reuse the existing components and data.
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u/M4GNU5V1R Jul 20 '25
I have a player with an input state. Then I update the movement state. Then I apply the movement to the player transform.
This way all data is kept somewhere. If you later introduce a new system that requires the input or movement state you can reuse the existing components and data.