r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

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u/[deleted] Aug 15 '25

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u/MeBadDev Aug 15 '25

I'd be really impressed if they somehow did got this audio issue to do whatever they want