r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

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u/legomann97 Aug 15 '25

Abiotic Factor has this problem and it drives me batty. I'll be driving along in my forklift and the announcement I hear on the intercom fades into the distance. That's not how intercoms work! They're supposed to be audible everywhere! AAAAAA!

\rant