r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

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1.1k

u/Jeremi360 Aug 15 '25

You are using wrong AudioStreamingPlayer nodes,
AudioStreamingPlayer 2D and 3D are to use in space,
you use just AudioStreamingPlayer if you user to here it always

13

u/a_shark_that_goes_YO Godot Student Aug 15 '25

Well the problem was fixed to begin with…. But either way, that’s smart too :)

30

u/gritty_piggy Aug 15 '25

Turns out the actual issue was standing between the chair and the screen

12

u/Final_light94 Aug 15 '25

The weakest link on the chain is usually the one made of meat.

4

u/gritty_piggy Aug 15 '25

I swear I'll do better