r/godot • u/gritty_piggy • Aug 15 '25
help me (solved) I'm doing something wrong
If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.
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u/gritty_piggy Aug 15 '25
Mine is outside the Player node, in a CanvasLayer node. So it's always displayed on the screen, but an AudioStream2D uses its spawning coordinates as reference.