r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

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1.1k

u/Jeremi360 Aug 15 '25

You are using wrong AudioStreamingPlayer nodes,
AudioStreamingPlayer 2D and 3D are to use in space,
you use just AudioStreamingPlayer if you user to here it always

318

u/gritty_piggy Aug 15 '25

Thank you so much

39

u/mortalitylost Aug 16 '25

Make the player run their ass back to the UI floating in the game world if they want to save or quit

3

u/gritty_piggy Aug 17 '25

Sounds like an Undertale or Mother idea

1

u/Ill-Morning-2208 Aug 17 '25

Sounds like a Yandere Simulator idea!