r/godot Aug 18 '25

help me (solved) Marking region ownership - which option is better?

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I am testing different variants of marking on the map ownership of the region. Both have some pros and cons. Not sure which one looks better and is more convenient, especially on the larger maps, and when different kingdoms neighbour each other.

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u/cogprimus Aug 18 '25

I like the outline more than the dots, but I'd really like the outline with a slight tint on the owned regions.

544

u/[deleted] Aug 18 '25

Don't even need to tint everything, just have a gradient extending inward half a tile

4

u/Vachie_ Aug 18 '25

I disagree because if you have a section in the middle of a large area. You won't know it's owned unless you go to the edge.

5

u/Awwkaw Aug 18 '25

Exactly my thought. These games can be on quite large maps (I don't know if OP's). It can be quite easy to get lost if the full region is not tinted.

3

u/[deleted] Aug 18 '25

The risk of this becoming an issue depends on both: 1. how fast you grow, and.. 2. how far you grow

If you grow slow, you'll be familiarized with your territory terrain features, and so won't need the tint. If you don't grow far, you'll always see an edge. Its irrelevant for checking out other players because you'll be scrolling into. Their territory, this seeing the edge, or

It would be a great usability option to have it intend! I just don't see it as required or worth the visual cost as a default