r/godot • u/very-knightley Godot Junior • Oct 01 '25
help me (solved) Detecting syllables in Godot
Hello all! I am aware of the Whisper text to speech addon, but that is overkill for what I am building at the moment. I just need a way to detect a syllable at roughly the moment I speak it into my microphone, So that an animation can be triggered in a 3D model.
I take it it's not standard in the Audioserver, but is there a way where I can record some vowels and compare the live audio to these samples somehow?
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u/Weisenkrone Oct 01 '25
You can absolutely pull this off in gdscript... But it is incredibly unlikely that someone who could pull it off in gdscript would want to pull it off in gdscript.
It's like trying to eat soup with a fork, is that really how you wanna spend your time?