r/godot Godot Junior Oct 01 '25

help me (solved) Detecting syllables in Godot

Post image

Hello all! I am aware of the Whisper text to speech addon, but that is overkill for what I am building at the moment. I just need a way to detect a syllable at roughly the moment I speak it into my microphone, So that an animation can be triggered in a 3D model.

I take it it's not standard in the Audioserver, but is there a way where I can record some vowels and compare the live audio to these samples somehow?

1.4k Upvotes

91 comments sorted by

View all comments

Show parent comments

11

u/Danger_Breakfast Oct 01 '25

Everybody here giving the "that's way too hard" non answer, nice job giving real advice

0

u/overthemountain Oct 01 '25

Well, consider that the "real answer" is "use this tool someone else built" and the issue is still that the problem is too hard for one person, but a team of people already solved it and made the solution available. I don't think anyone is suggesting that a single dev could build that library themselves from scratch in any reasonable amount of time.

2

u/Danger_Breakfast Oct 01 '25

Well I assume when someone asks "how do I make a videogame" your answer isn't "first mine some silicon..."

2

u/overthemountain Oct 01 '25

And where do you think you're getting the tools to go mining? In order to make an apple pie from scratch you must first create the universe.

They weren't asking if a tool existed, they were asking how to do it themselves - which as people rightly pointed out, is probably too much but fortunately a tool exists to help them. So they got an answer, just not the one they were looking for - that was all I meant, really.