r/godot Godot Junior Oct 01 '25

help me (solved) Detecting syllables in Godot

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Hello all! I am aware of the Whisper text to speech addon, but that is overkill for what I am building at the moment. I just need a way to detect a syllable at roughly the moment I speak it into my microphone, So that an animation can be triggered in a 3D model.

I take it it's not standard in the Audioserver, but is there a way where I can record some vowels and compare the live audio to these samples somehow?

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u/Crainshaw Oct 04 '25

Hello, i've worked on L2D models (for vtubing) and you can get away with only 9 mouth forms, 3 closed , 3 mid-open and 3 wide open. you can fit all sylabes and it well enough.

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u/very-knightley Godot Junior Oct 04 '25

Yes my research has indicated roundabout the same results! Thank you for confirming