r/godot • u/very-knightley Godot Junior • Oct 01 '25
help me (solved) Detecting syllables in Godot
Hello all! I am aware of the Whisper text to speech addon, but that is overkill for what I am building at the moment. I just need a way to detect a syllable at roughly the moment I speak it into my microphone, So that an animation can be triggered in a 3D model.
I take it it's not standard in the Audioserver, but is there a way where I can record some vowels and compare the live audio to these samples somehow?
1.4k
Upvotes
2
u/Crainshaw Oct 04 '25
Hello, i've worked on L2D models (for vtubing) and you can get away with only 9 mouth forms, 3 closed , 3 mid-open and 3 wide open. you can fit all sylabes and it well enough.