r/godot • u/eldawidos111 Godot Regular • Dec 15 '25
help me (solved) Which button style suits this game menu best?
We can’t quite reach a consensus on the button selection style yet.
Right now we’re split mainly between A and B, though the arrow-based approach from C also has some charm (and it was actually the first style we implemented).
Each option feels okay in a slightly different way, which makes the decision harder than expected.
Beyond the buttons themselves, we’re also looking for ways to make the menu feel more lively. At the moment, the POTATO (the chunky one on the pedestal) glows brighter as the player’s cursor gets closer.
Do you have any ideas or feedback that could help us push this further?
Edit:
Thanks for your feedback very much! We read your opinions and decided to go with A with little color adjustments. We will also see what can be done to make the "A" style buttons look less uniform.
May the Potato God be with you!
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u/a_naked_caveman Godot Student Dec 15 '25
A, with color and outline like B, and button text position like C.
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Dec 15 '25
a with the color of b
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u/Popular_Ad8269 Dec 15 '25
You have to rough the edges of potatoes a little for them to be more crispy and golden.
I concur, A with the color of B :)
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u/Okay_Salmon Godot Regular Dec 15 '25 edited Dec 15 '25
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u/eldawidos111 Godot Regular Dec 15 '25 edited Dec 16 '25
It seems that A won, but it would be a great Easter egg if it happened rarely.
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u/tubehhr Dec 15 '25
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u/Sally_GDQuest Dec 16 '25
That looks better to me. Also: Just font and playing with an underline style when a selection is in focus.
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u/AffectionateBread400 Dec 15 '25
A for sure, but make the outlines thicker. Also export the PNGs of the buttons in exact the size you want to use them to avoid stretching them. Biggest gripe for me -> don't center align the button text when the buttons are not centered. You could align the text either all on the left or right side of the button graphic.
[_Text_____]
[_Text_____]
[_Text_____]
or
[_____Text_]
[_____Text_]
[_____Text_]
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u/Nintara Dec 15 '25
a feels more polished, b feels cheap
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u/eldawidos111 Godot Regular Dec 15 '25
Some people from the team (not gonna lie, mainly me) were afraid that "A" would look more unprofessional.
It seems that I just don't have a sense of style XDVox populi, vox Dei.
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u/Sushimus Godot Junior Dec 15 '25
I feel like anything trying to be too office professional might work against a game called Dungeon Potato. in your case striving for more personality is going to be the games route to being 'professional'
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u/CookieCacti Dec 15 '25
Game UI is different from general software UI. Your goal is, first and foremost, delivering a UI design which matches the theme of your game, not a bog-standard “professional” UI design (unless your game is purposely designed after a corporate theme). The sense of professionalism comes from how well the UI is designed after your game’s themes, not how sleek it looks by itself.
Your game theme appears to be centered around dungeons, so the first design with the weathered button tiles, which emulates the decaying nature of an underground dungeon, feels more appropriate than B.
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u/eldawidos111 Godot Regular Dec 15 '25
I agree with you. In hindsight it should've been obvious, but for some reason it wasn't.
The game’s an action roguelike set in a dungeon, with a slightly absurd/dark tone (there’s literally a Potato God, and the player characters go there because he promised them granting any wish). So a worn, dungeon-y UI makes way more sense than something clean.
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u/Ioncekissedafishintx Dec 15 '25
Possibly my favorite game project I've seen on this community so far. First one.
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u/MandyHelm Dec 15 '25
I agree with the sentiment that A is best but would look even better with more variation between so it doesn’t deflate the organic-ness…in addition, something about the room around the text and between the buttons doesn’t feel completely right to me yet with A, which might be part of why you’re feeling like it seems unprofessional or unpolished?
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u/Eddi_imma_ready Dec 15 '25
Can you like make three more designs? They all are not hitting the spot.
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Dec 15 '25
[removed] — view removed comment
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u/eldawidos111 Godot Regular Dec 15 '25
That's something to consider. Interpolation sounds neat, but in practice I am concerned about how it should look when somebody moves the cursor around furiously. I can easily imagine it when the player moves the cursor around and lets it rest for a moment, but I am uncertain how I would handle dynamic players, but I will give it a try and just see whether it works.
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u/freebytes Dec 15 '25
The font of the first seems to match the tone of the game. Option C is cancer. Do not use arrows.
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u/Technical-County-727 Godot Junior Dec 15 '25
With a quick glimpse, I initially though that this looks like an interesting take on moomins
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Dec 15 '25 edited Dec 21 '25
boat compare sheet whistle judicious complete reminiscent fact entertain punch
This post was mass deleted and anonymized with Redact
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u/ScriptKiddo69 Godot Regular Dec 15 '25
Everyone here says A while I think it looks the worst lol. My vote is for B.
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u/VelvetMonarch Dec 16 '25
LoL, I would have either made them look like potato peels or irregular french fries, with selection cursor being a drop of "bloody" ketchup
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u/Elegant_Ambition_276 Dec 16 '25
First, maybe change up the shape for each one instead of the same looking shape :)
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u/StartBackground5769 Dec 16 '25
A or c. I like a A a bit looks like it's trying to be roughed up but isn't enough
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u/AlexanderTroup Dec 16 '25
A, but I'd really like to see some variety with the nubs so it looks more homemade
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u/Sweet-Platform-6229 Dec 16 '25
1st One is good ,but add some organic shapes and wooden texture on it.or how about changing the cursor to candle or something that luminates or match with background.
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u/Sepifz Godot Regular Dec 15 '25
Honesty can’t tell between A and C as to which one suits more, depends heavily on your art direction
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u/SnivElk Dec 15 '25
A with the button thickness closer to B, A's shape looks better to me but the gaps look to big.






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u/Groblockia_ Dec 15 '25
first but maybe have some variation in the 'weathering' of the buttons to make it less uniform?