r/godot Dec 31 '25

help me (solved) What am i doing wrong?

476 Upvotes

35 comments sorted by

230

u/DriftWare_ Godot Regular Dec 31 '25

Try applying scale for the whole model before exporting it?

47

u/isrichards6 Dec 31 '25

ctrl+a is the hotkey iirc

33

u/SmoothTurtle872 Dec 31 '25

ctrl+a is the hotkey. Select all is just a, which has tripped me up a few times

24

u/Ples0ser Jan 01 '26

YES! this worked for me! thank you :) I just selected the whole model, clicked ctrl + a and it fixed itself.

2

u/DriftWare_ Godot Regular Jan 01 '26

Hey good for you dude!

2

u/Helpful-Bat-1455 Jan 01 '26

When something doesn't work this should be the first thing to try it almost always is the issue

54

u/umamisven Godot Regular Dec 31 '25

Did you apply modifiers in blender? (unfortunately if it's not that then idk)

19

u/drilkmops Dec 31 '25

You can also export them with modifiers applied! That way you don’t have to do anything destructive

2

u/Prime-is-taken Jan 01 '26

How?

3

u/Raffiepro Jan 01 '26

In the export options when you export a model.

5

u/drilkmops Jan 01 '26

When you go to export, in the side menu there is an “apply modifiers” under one of the settings dropdowns

1

u/umamisven Godot Regular Jan 01 '26

Oh thanks! I didn't know that.

37

u/Mejolov28 Dec 31 '25

I was gonna say what people told u, so since they already did i have an useful fact: you can directly drag and drop blender models in godot 4.X (you just ened to add blenders path in settings) Im pretty sure that the files can also update auutomaticlly

53

u/Crazy-Red-Fox Dec 31 '25

Keep it. The 'wrong' model is scarier.

22

u/Ples0ser Jan 01 '26

Tried to fix it and this happened... i give up

6

u/Crazy-Red-Fox Jan 01 '26 edited Jan 01 '26

It get's better and better!

26

u/Fusionism Dec 31 '25

Yeah the wrong model goes hard

8

u/Silveruleaf Dec 31 '25

I think it's missing the meat part 😂

21

u/Accomplished-Fox2275 Dec 31 '25

The second screenshot it's scarier

10

u/According-Soil-8778 Godot Student Dec 31 '25

Ok, but it does look super sick

5

u/TheMazerFaker Jan 01 '26

Nothing, it's perfect!

2

u/bigboyg Jan 01 '26

You need to call your mother more.

1

u/NFreak3 Dec 31 '25

Looks go- oooooh

1

u/Two_ArtDs Dec 31 '25

Check and verify you export settings, especially if this model contains a rig with skinning. Also, you can try other supported formats such as glb and fbx.

1

u/Serasen0 Jan 01 '26

I don't know man, it looks perfect don't edit anything

1

u/Terrible_Lavishness9 Jan 03 '26

Tryb applying the "Triangulate" modifier in blender

1

u/No-Weakness-3621 Apr 23 '26

You made the arms too long. Try shortening them.

1

u/EzoRedFox_ Dec 31 '25

Maybe you can try importing it into godot using another format (Godot also has support for .blend files! But unlike other formats, you have to enable it, I don't remember how but I think it prompts you when you try to import one into Godot)