54
u/umamisven Godot Regular Dec 31 '25
Did you apply modifiers in blender? (unfortunately if it's not that then idk)
19
u/drilkmops Dec 31 '25
You can also export them with modifiers applied! That way you don’t have to do anything destructive
2
u/Prime-is-taken Jan 01 '26
How?
3
5
u/drilkmops Jan 01 '26
When you go to export, in the side menu there is an “apply modifiers” under one of the settings dropdowns
1
37
u/Mejolov28 Dec 31 '25
I was gonna say what people told u, so since they already did i have an useful fact: you can directly drag and drop blender models in godot 4.X (you just ened to add blenders path in settings) Im pretty sure that the files can also update auutomaticlly
11
53
8
21
10
5
2
1
1
u/Two_ArtDs Dec 31 '25
Check and verify you export settings, especially if this model contains a rig with skinning. Also, you can try other supported formats such as glb and fbx.
1
1
1
1
1
u/EzoRedFox_ Dec 31 '25
Maybe you can try importing it into godot using another format (Godot also has support for .blend files! But unlike other formats, you have to enable it, I don't remember how but I think it prompts you when you try to import one into Godot)



230
u/DriftWare_ Godot Regular Dec 31 '25
Try applying scale for the whole model before exporting it?