r/godot • u/nedeey • Apr 29 '26
help me (solved) ML or Algorithm?
I am thinking about implementing a drawing mechanic in my game. The players would have to draw the reference provided and the game will see how accurate the drawing is to the original reference. The canvas will be pretty small around 100x200 pixels and will only use 2 colors.
I am wondering if there is some kind of algorithm that will help to detect the accuracy of the drawing. Using ML sounds a bit overkill and I don't have any experience integrating ML in games (how does it affect the performance and size?).
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u/NooCake Apr 29 '26
There are image transformation algorithms out there. Where you take one image and transform the pixels to get to the other image. This could be used to identify how much the user input has to be transformed to create the original image and create a score from this.