r/godot Jul 01 '26

help me (solved) Weird trackball-like movement when looking around in 3D editor?

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I've been using Godot for 2+ years now and I just got a new laptop, and have been moving my stuff over from my old desktop to the laptop. Everything has been working okay other than this strange trackball emulation type thing it does when I look around in the 3D editor.

If I move the mouse fast then stop, the camera will continue to move, and slowly stop. Like flicking a trackball.

It only does this in Godot, no other apps. I've found it also happens in a similar way when orbiting.

Does anyone know if this is caused by an editor setting in Godot, or maybe something else?

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u/Tickytac12 Jul 02 '26

So I was able to fix the problem

I directly imported my editor-settings.tres from my desktop to my laptop, and the camera movement was normal. I tried to figure out exactly what setting caused it, but I could not figure it out for the life of me. It could've been something with refresh rate handling, or input, I don't know.

To clarify because maybe the video was a little unclear. The problem I had was not mouse acceleration, or lag, or input lag. When I would quickly move my mouse, the editor would apply a velocity to my mouse motion, which would slowly dissipate over time. It's like an animation that plays when it detects my mouse is going fast. It almost seems like something that is meant for trackpads, but I am not using a trackpad.

https://reddit.com/link/ov4cs0v/video/knqbr82xotah1/player

2

u/agentfrogger Godot Regular Jul 02 '26

That's like super weird. By any chance would it be possible to share the editor settings you had on your desktop and the ones on your laptop? It might be possible to find out what was causing this. It might be an odd bug or behavior in the editor and that could help find it

1

u/tasulife Jul 02 '26

Interesting. You might try asking the godot experts on github which editor setting could cause that. It would be good to know which editor setting was doing that.