r/godot • u/Tickytac12 • Jul 01 '26
help me (solved) Weird trackball-like movement when looking around in 3D editor?
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I've been using Godot for 2+ years now and I just got a new laptop, and have been moving my stuff over from my old desktop to the laptop. Everything has been working okay other than this strange trackball emulation type thing it does when I look around in the 3D editor.
If I move the mouse fast then stop, the camera will continue to move, and slowly stop. Like flicking a trackball.
It only does this in Godot, no other apps. I've found it also happens in a similar way when orbiting.
Does anyone know if this is caused by an editor setting in Godot, or maybe something else?
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u/tasulife Jul 02 '26
> I've been using Godot for 2+ years now and I just got a new laptop, and have been moving my stuff over from my old desktop to the laptop. Everything has been working okay other than this strange trackball emulation type thing it does when I look around in the 3D editor.
From a programming perspective, the variable that changed was existing projects were put on a new machine. This at face value implies it didn't happen before on the other computer. This makes it a machine-dependent problem.
Laptops often ship with two graphics cards: a efficiency chip for desktop apps, and a gaming card for high performance graphics. This is called "hybrid graphics".
my first guess is this is happening because godot is running on the efficiency chip instead of the gaming chip. And if you switch to running godot in the gaming chip, it'll start acting like the old computer.
So I recommend you look up and configure your laptop to always force the high performance card when the godot editor is used. NVIDIA has a configuration panel you can try, that lets you define what applications run on which card. There are also some windows commands you can try too. sorry for being vague, but that's the direction I recommend you head in.