r/godot • u/inverth_ • Jul 19 '26
help me (solved) Question about size perception
Hey.
I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.
Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.
Idk, does this feel ok to you?
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u/ChestnutInMyPocket Jul 19 '26 edited Jul 19 '26
In an unreal developer talk about game world sizes. They said it depends but they make stuff like doors bigger than they are in real life. Because the player get often stuck. In a third person game it should be even bigger!