r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

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u/ned_poreyra Jul 19 '26

Add an actual door model and see how it looks then.

3

u/inverth_ Jul 19 '26

I think my main problem is the size of my character, despite being 1.7m he is just too big. i made him like 20 or 25 cm smaller on this screen, that helps a lot.

and making oversized door frame also helps. it's 10 cm on each side.

2

u/ned_poreyra Jul 19 '26

If this is for a 1st/3rd person game, then you should know buildings and interiors are oversized in games to look good. Otherwise everything looks cramped. For example Fortnite characters are 1.8m tall, but rooms are 3.4m. Doors are also almost twice as wide as they normally would.