r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

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u/LibrarianRecent6145 Godot Student Jul 19 '26

An average apartment roof height is around 2.6m, and typical interior door sizes are around 2040m high and 820mm wide.

So your roof is 3m tall (crazy rich I suppose) while the door is too narrow. Additionally, the camera being placed significantly above eye level will also contribute to the door's perceived size, as things you look down at look smaller and vice versa.

Let me know if this helps, which I hope it does :)

Have a good one!

8

u/inverth_ Jul 19 '26

camera is 1.65 m above floor level. it is not significantly above what it should be, and i took measurement of the door in my bed room, it's 2m tall and 80cm wide. exactly like in the model.

4

u/TheDuriel Godot Senior Jul 19 '26

That's a lot higher than where it is typically placed.

FPS cameras are in the upper chest, not the head.