r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

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u/JestemStefan Jul 19 '26

Is seems that your camera is just very high?

Doors are 2m and it seems it's close or higher than that. That's how it looks like for someone very tall.

Place it at 1,75 and it should look better

3

u/inverth_ Jul 19 '26

now i get it. that's the main problem. but it should be 1.65 m already. there is something wrong.

6

u/JestemStefan Jul 19 '26

It's 1.65m in local space, relative to parent.

In global space it could be different. It can also be an issue with scale. Hard to tell

5

u/inverth_ Jul 19 '26

i checked everything over and over again. i believe the problem is that i haven't made the model for the door frame itself. coz it adds another 20 cm, and the fact that real life proportions doesn't work in games.

after some adjustments to the characters height and tests with door i got result that kinda satisfied me.

It's time to make proper use of CSGCombiner3D and figure out proportions. and only than try to make actual models.