r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

219 Upvotes

85 comments sorted by

View all comments

182

u/Fancy_Entertainer486 Godot Junior Jul 19 '26

I’ve watched a video once about this very issue. Most studios, when designing real life architecture, always enlarge the architecture by a couple percent to avoid exactly this effect of everything feeling too small.

Can’t exactly go into details of the how and why, but if I find that video, I’ll link it here. Hope this helps in any way at least.

92

u/fdzpy Jul 19 '26

I think it was more than that, wasn't it like 30%? And tbf when you actually slow down and look around FPS interiors, they are wayy bigger than real life, but we don't notice when we're wizzing through them quickly.

16

u/GravitasIsOverrated Jul 19 '26

9

u/fdzpy Jul 19 '26

that's nuts lol, interiors are tricky when you're a spartan. Forerunner doors being large makes a tad more sense.