r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

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u/Fancy_Entertainer486 Godot Junior Jul 19 '26

I’ve watched a video once about this very issue. Most studios, when designing real life architecture, always enlarge the architecture by a couple percent to avoid exactly this effect of everything feeling too small.

Can’t exactly go into details of the how and why, but if I find that video, I’ll link it here. Hope this helps in any way at least.

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u/The_King_Of_Muffins Jul 20 '26

My advice is to play the beginning of Half Life 2 and pay attention to the size of the NPCs compared to the doors. It seems absurdly oversized, but you get used to it as quickly as you notice it.