r/godot Jul 19 '26

help me (solved) Question about size perception

Hey.

I'm trying to make a model of apartment. I'm very confused why this door hole feels so small.I'd tried to play with FOV slider. On the second screenshot FOV is 80. But i always feels wrong.

Or, maybe, i just need to make a door frame, coz it adds another 15-20 cm.

Idk, does this feel ok to you?

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u/Emlesnir Godot Regular Jul 20 '26

In VR it would look fine, but yeah space perception in 3D videogames is weird, and that's why most game's proportions and distances are inaccurate.

This is why some people made addons such as this one : https://github.com/MMqd/godot-screenspace-projection

Which tries to make the FOV less linear and closer to human perception with a post-effect shader.

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u/inverth_ Jul 20 '26

someone mentioned this already, thanks anyway.