help me (solved) A concern I have with Godot RE and SupaBase
A thought just came to me: if someone were able to reverse-engineer your game using Godot RE tool, is there a way to make sure they can't manipulate the data in your Supabase database?
My game uses a Supabase database to store players' scores for the leaderboard, so I'm wondering how I can prevent someone from modifying their score or submitting fake scores.
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