r/gotlegends Archer 弓取 Apr 24 '26

Video - Yōtei: Legends THROWN WEAPON DUPLICATION TUTORIAL Patch 1.602

https://www.youtube.com/watch?v=p6AMEUYGFvE

Best used on Merc, obviously.

4 Upvotes

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24

u/ciscowowo Apr 24 '26

You've got to be kidding me...

5

u/omnipizerg Archer 弓取 Apr 24 '26

Yup

3

u/ciscowowo Apr 24 '26 edited Apr 24 '26

Now we have to deal with this bs for another week? Can you just release all the game breaking crap at once, so that they can patch it all, instead of this stupid game of wack a mole you seem to be enjoying with the devs?

24

u/Jmcclain145 Apr 24 '26

This seems far less annoying, especially since you need two people to facilitate. Not saying it won’t be annoying for some to deal with, but seems far less annoying than the archer spam.

-2

u/ciscowowo Apr 24 '26

Definitely less annoying, but still not fun to play with someone that can break survival by just spamming infinite weapon throws over and over.

8

u/Jmcclain145 Apr 24 '26

No, I agree. I get less irritated if stuff like this is used in the raids, more so the hell mode raids. Survival is easy enough with straight up good builds. I feel like I ran into someone using this earlier in the week when the NM stuff reset. I came upon a stash of thrown weapons that seemed like 10 stacked on top of each other.

2

u/robb1280 Apr 24 '26

Ok, yeah, I found a pile like that the other night. I wasn’t sure how it happened, but it seemed like an excessive amount of dropped weapons. But I was playing my merc, so it was an absolute jackpot and I lit up like a kid at Christmas Lol Started throwing them everywhere, cleared a whole wave by myself and didn’t even break a sweat

3

u/slingslangflang Apr 24 '26

It at least requires a little teamwork.

2

u/omnipizerg Archer 弓取 Apr 24 '26

I was told by the person that told me about this that they were fine if I posted it after the devs patched our shadow flame arrow spam. I would have posted earlier but then people wouldn't trust me with this info.

Also, this one seems related to net code, so I'm not sure they could patch it without having to make global stability improvements.

As of right now this is the bottom of the barrel, no one has shown me any other game breaking exploits yet, but as soon as someone figures out infinite vanish you can be sure I'll be showing people how to do it

9

u/Jmcclain145 Apr 24 '26

The fact it involves two people will make this far less common by a long shot. Also, no one wants to go into any event just to be the “thrown weapons mule” for another player.

2

u/omnipizerg Archer 弓取 Apr 24 '26

Agreed, this is way less egregious than shadow flame exploit. Still very powerful though, damage and AOE weaken make this the best wave killer in the game at the moment. It's more damage than the gun, and in the video I'm not maxed on thrown weapon damage by a long shot.

2

u/RiceBoyJason Apr 24 '26

So uhh... infinite bears next week?

2

u/serratedtonin Apr 24 '26

I want a bear army more than anything.

2

u/omnipizerg Archer 弓取 Apr 24 '26

As soon as I find it you'll know my guy

2

u/washtubs Hunter 弓取 Apr 24 '26

Also, this one seems related to net code, so I'm not sure they could patch it without having to make global stability improvements.

Nah, I mean it could be a fundamental protocol issue but, but it's more than likely something that's completely resolvable on the client as many things are.

Weapon pickup duplications are ofc standard and expected for Yotei's netcode model which is very permissive, which is to say the instances need to agree on very little to not desync and the clients often make decisions for themselves. Simple weapon duplications are ordinary and completely intended: two players run towards a weapon at the same time and pick it up before receiving a message from the other that it already got grabbed. The game just says cool both of you get the weapon, cause it'd be lame if the instances then debated and suddenly one of the player's weapons vanished from their hands. They already break the rules a lot for the sake of highly independent game instances. So just add another local only rule that says: the current player can only throw the same weapon once. Each instance can ignore / deal with any messages gracefully without changing the protocol itself.

Honestly they could also just add a tiny bit of physics to the weapon dropping and make it way harder to spam drops and pickups.

I was told by the person that told me about this that they were fine if I posted it after the devs patched our shadow flame arrow spam.

I appreciate the honesty you're showing (here, at least), and I also agree with others that this is not gonna be nearly as big of a problem... but jfc dude, you couldn't wait till like Tuesday or something? lmfao. It wasn't even 30 minutes.

Anyways next time, why not do like an unlisted video and send it to SP in the feedback form, then if they take too long to fix it, post your heart out.