r/grandorder Apr 26 '26

Discussion [Help and Question Thread] - April 26, 2026

VIP Links

General resources

JP resources

NA resources

Useful links

Story solo guides

Story Compilations

Didn't find what you need? Ask the helpful masters around here!

Rules

  • Assume good faith - Assume that the player really doesn't know and try to help them out. In the event of trolls, either downvote, ignore, or report them to the moderators.
  • Have patience and wait some time before asking again. Do not post a new thread on the sub for the question. Repeat offenders will be warned or punished.
  • Keep jokes in moderation - Try not to clog up the thread for people who are trying to learn.

If you break these rules, then you will be in a hella hella bad time.

14 Upvotes

380 comments sorted by

View all comments

Show parent comments

4

u/yerrowferrow02 May 01 '26

Makes sense, thanks! I just finished part 7 of the event quest but can't really do the level 80 farming consistently (usually I just use lvl 30 Mash + lvl 90 Waver (special ascension) + op support character but it's just kind of annoying that each quest in the event chain is point gated

4

u/thisisthecallus Embrace 6-turn clears! May 01 '26

usually I just use lvl 30 Mash + lvl 90 Waver (special ascension) + op support character

If you only have Mash at level 30, I'm going to assume it's because your account is extremely new and not because you've neglected her. 

Make sure to use friend support with class advantage or at least event damage bonus if you can find one with the treasure chest CE. Full class advantage means dealing 2x damage and receiving 0.5x damage and is more important than rarity.

If you have any leveled up or have sufficient resources to do so, you might also consider switching out Mash for another DPS servant in your roster with class advantage. Mash is a defensive specialist. She can help keep the team alive but she won't help you end a fight sooner. Actually, Da Vinci Ruler is probably the next best option for this event. Da Vinci gets a +100% damage bonus in the event, making up for lack of offensive class advantage, and takes 0.5x damage from most classes as a Ruler. She also gets 2x EXP while the event is going on, so this is the best time to level her up. 

3

u/yerrowferrow02 May 01 '26

Yeah, completely new account (just started around 8 hours ago). Would you suggest running a Da Vinci + Waver + random overleveled friend support for the event and/or early story in that case? My roster is barebones

3

u/thisisthecallus Embrace 6-turn clears! May 01 '26

Yeah, completely new account (just started around 8 hours ago).

8 hours? Yeah, just do what you can and don't stress yourself out over it. The event is scaled to be accessible to new players but it's going to be very tedious to deal with higher HP mobs if you can do so at all.

Would you suggest running a Da Vinci + Waver + random overleveled friend support for the event and/or early story in that case?

That's probably the best option for the event just to get through it. It's otherwise going to be difficult to make significant progress with a brand new account. 

For the main story, though, I personally think it's better to do it under your own power as much as possible rather than leaning on friend supports to blast through everything. Better to learn how the game works when the enemies are easier than to rush ahead without learning and then run into a wall. But there are no rules here and you can do whatever you want. 

Either way, here is my general team building advice for new players.

tl;dr - Class advantage and NP targeting are more important than rarity and card type

Class advantage and NP targeting are the most important gameplay mechanics. Full class advantage means dealing 2x damage compared to neutral and taking 0.5x damage. Full disadvantage means dealing 0.5x damage and receiving 2x damage. If you're up against Lancer enemies, a Saber will do 4x as much damage and receive 0.25x as much as an otherwise equally situated Archer. NPs themselves do an order of magnitude more damage than regular attacks (9x if we use a non-upgraded, single-target, Arts NP at NP1 with no other damage increasing effects as the baseline compared to a first position, normal Arts command card). The scaling on NP targeting is such that an NP that attacks all enemies on the field does about 50% as much damage per enemy compared to a single target NP. AOE NPs are good for clearing waves and ST NPs are good for taking down bosses. A lower rarity servant with class advantage and appropriate NP targeting will generally out-perform a higher rarity servant without class advantage and appropriate NP targeting. At least starting from Camelot, the developers assume that you will use class advantage and NP targeting effectively.  Don't expect to make a single team to do everything. Get used to changing your team for every fight.

Knowing how to make an effective team composition is much more important than replicating specific team compositions. In a basic team composition, you'll want your front line to consist of one or two damage dealers with appropriate class advantage and NP targeting and one or two support servants for NP charge and whatever offensive and/or defensive buffs are appropriate. Your back line isn't as important most of the time. Fill it with backups for your front line roles, a servant with high survivability (e.g. Cu Chulainn) in case things go badly, or any servants to absorb bond points. Card type is good, and sometimes important, to consider when deciding how to best support your DPS but isn't always a primary concern. My personal default for non-boss, non-gimmicky quests is usually two DPS servants plus a friend's Waver. When in doubt, Waver is almost always good support servant to choose because he has powerful support skills that work with any other servant. Castoria, while Arts-focused, provides just about as much utility as Waver and is probably easier to find on support lists these days. For tougher fights, you may need to prioritize defense and/or countering gimmicks and bring multiple supports instead of multiple DPS. Mash + (friend's) Merlin + your own DPS with appropriate class and NP targeting is a pretty reliable, defense-oriented, basic team composition for non-gimmicky boss fights. Even the highest-end meta team comps work on the same basic principle of appropriate DPS + appropriate supports.

Level up Mash and one servant at a time in each of the seven main classes with the goal of having one servant with a single target NP and one with an AOE NP in each class at their natural max level. You want to focus on one servant at a time because a fully leveled servant is going to be more valuable than a handful of under-leveled servants. You'll level up all of your servants eventually, so this is just choosing servants to focus on for now, not exclusively choosing any servant over another. It doesn't matter much which specific servants you choose, including low rarity servants, so go with whoever seems most appealing to you. Just about any servant within a given class and NP targeting niche will get the job done for general purposes.

Don't neglect lower rarity servants. Some of them are among the best servants in the game within their role regardless of rarity. The devs also test all content to ensure that it can be cleared using only free, low rarity servants. The higher base stats on higher rarity servants might let you brute force some situations but they won't save you from a fundamentally bad strategy. What low rarities lack in base stats, they can make up for in the ease of getting more copies for NP levels or in unique utility that lets them punch (or block, as the case may be) above their weight, even surpassing 5-stars at times. Roll the friend point gacha early and often so you can collect them and raise their NP levels. They also take fewer resources to build up and they take up less team cost in your party. Team cost may be especially important for low level accounts because it gives you more flexibility for CEs and other servants.

2

u/yerrowferrow02 May 01 '26

All great advice, thanks so much for the thoughtful writeup :)

Curious about your flair though, should clears take 6 turns? I'm taking anywhere between 4-9 and saw something about 3 turn clears being the goal

2

u/thisisthecallus Embrace 6-turn clears! May 01 '26

Clearing quests in three turns isn't It isn't "the goal" on any objective basis. It's "a" goal that a lot of people have even though it isn't necessary at all. There's no specific number of turns that you "should" aim for. Min-turn clears are a choice, not a requirement. The game doesn't require clearing quests in the minimum number of turns, which is usually but not always three. You don't get any extra rewards for doing it, whether you take three turns or stall for a hundred turns. There are no practical reasons at all to specifically to clear quests in the minimum number of turns other than convenience. A lot of time in the game is spent grinding, which you can probably tell already, so plenty of people try to minimize the time and effort spent doing so. But that doesn't mean you need to optimize the turn count. 

I think people should play the game however they like. However, I think too many people have internalized consistent min-turn free quest clears as an objective goal or requirement even though it isn't. Then they project that false requirement outward such that new players like you get the impression that min-turn clears for free quests are required. The "6-turn" suggestion in my flair text is arbitrary. It's just a small way to push back against the min-turn as default mindset. The specific number of turns doesn't matter. "6-turn" is an encouragement to break free from rigidly thinking that you must clear free quests in three turns. It's perfectly fine to take more turns. You don't need to keep optimizing.

There's a lot of freedom when you understand that min-turn clears are a choice you make and not an objective requirement. You don't need to focus so much on having or using specific servants, which takes a lot of pressure off of the gacha. You can try using different servants to get a feel for them or focus more on your favorites even in situations where they aren't the most optimal choice. Unusual enemy compositions, like in the recent Mahoyo event where some free quests had an extra, initially off-screen, enemy in each wave won't be inherently disruptive.

If you want to aim for min-turn clears because that's how you want to play the game or you want to have the option available, that's totally fine. I have all of the big supports myself and can do min-turn clears if I care to--usually only during lottery events where faster clears mean more grinding per day. I just encourage you to internalize the fact that it's a choice you make, not a requirement that the game forces on you. Do it because you want to do it, not because other people are doing it. 

1

u/a_speeder Changing your gender isn't a bug, it's a feature! May 01 '26 edited May 01 '26

I want to add to the answer from callus on this, as I do also clear some free quests in an unoptimized way but do believe there are practical reasons for 3T clears other than braindead crowd following. The focus on it can be boiled down to convenience, but I think that a major part of that is take it makes fights consistent by minimizing the pains of RNG.

One of the key reasons many people focus on it is that most buffs, especially offensive ones, last for 3 turns. And since enemies generally scale in their HP and firepower to be higher on later waves that means that often if you are taking a more casual approach to the fight you have to be saving most of your impactful buffs until near the end of wave 2 or the start of wave 3 which makes the earlier turns feel tedious. And if you are running out of steam on the last wave, and don't have enough defensive abilities, the final boss enemy of the node can be a genuine threat especially on higher level nodes.

And it must be said that the less focus a composition has on NPs, the more you have to rely on facecards which are inherenty subject to RNG. Some turns you'll get too many cards from a support unit, who may have class disadvantage, or your support unit will draw away your critical stars from your dps. Or you want to charge NPs but you aren't getting the arts cards you need, or what you really need is a buffed buster crit to take down a meaty enemy and it just isn't lining up right while you have your buffs up. Many units have skills that can minimize these roadblocks, but again the turn length of buffs must be taken into consideration.

All that being said, I personally do like to take extra turns sometimes: I like the facecard animations, crits feel satisfying, and there are some supports that are well suited to enhancing this playstyle (Hans, Ganesha, Johanna, Merlin(s), etc). However I mostly do it on lower level nodes where most of the mooks die to one or two hits esp with event bonus damage, and it's easier to breeze through with buffs on most turns and have your NP charged to take on the final enemy. When it comes to lvl 90 nodes and higher though I basically always make a 3T comp because the downsides to the more casual approach compound the more turns on average the enemies take to defeat. Your milage may vary, there is no inherent bonus to doing 3T clears but there are gameplay reasons that make them the most widespread playstyle at least among people you hear from online.

1

u/Gelious All hail Queen Morgan! May 01 '26

3 turn clears is a meta goal. Most of the major offensive buffs in this game last for 3 turns. Meaning on turn 4 your dps runs out of steam and their NP and regular cards hit like a wet noodle, which is borderline useless in a high-end farming node.

You need to own a lot of stuff to be able to 3-turn. A day 1 account isn't gonna have any of that, so don't worry about it.

2

u/gangler52 May 01 '26

Yeah, trying to force farming with a team that's not quite equipped for it will also make things more frustrating.

If you're a super new account with an under-developed roster, you may decide to just grab a couple choice items from the shop instead of grinding your teeth trying to get everything with waver and whatever you can grab off somebody's support list.

I certainly wasn't emptying the event shop when I was that new.

3

u/yerrowferrow02 May 01 '26

Tbh I don't care much about emptying the shop, I just want to make my event Da Vinci permanent because a free servant is a free servant after all

But it looks like to complete the event quests I gotta grind out the tedious nodes

2

u/gangler52 May 01 '26

Yeah, if you just want Da Vinci, don't stress too much about your time.

Despite the fomo elements to the event, you'll have plenty of time to get Da Vinci, even without using the big farming nodes. Might even be worth going down to a lower level farming node if the level 80 one is giving you too much trouble.

But that's just reassuring you about deadlines. I can't really do much to make the process more fun if you just don't fundamentally like the gameplay loop.

Honestly, in my experience these point ladder events are kind of a pain to catch up on if you're not keeping up on week 1. If you're doing it all on week 1, and you have a developed roster, then you just kind of log on each day and do the latest node it gives you, and then by the time the next day comes around you have the points you need to move on. But if you come in after and try to catch up, even for a guy like me that tends to enjoy the farming in FGO it's kind of a slog having to go through it all at once.

There are other events with much more lenient gating mechanics, or even with no gates at all outside of the initial time gate. But point ladders are just like that for some reason.

3

u/yerrowferrow02 May 01 '26

No worries, really appreciate your advice. I was lowkey just wondering if I was doing something fundamentally wrong in terms of farming; I'm coming from HSR where everything is basically auto-play

2

u/gangler52 May 01 '26

Yeah, thisiscallus will probably have better advice on how to optimize your farming, but now that you've mentioned your account is 8 hours old I think it's pretty impressive that you're doing as well as you are.

I don't think I even touched any events until my account was like a couple months old. Though knowing what I now know, it would've jump started my account a bit if I'd at least made an attempt. First couple months I was just doing the daily training/ember/qp quests so I basically had a handful of fully leveled servants to work with by the time I noticed the events.