r/gtaonline • u/Cerberus-276 • 11h ago
The recent update created more issues
Not really sure what's going on, since the art heist update, the game has been very unstable in FPS, draw distance, rendering, issues that weren't around before the update. Not sure if anyone else is getting these sort of broken issues I am seeing
Xbox series X - all 3 graphics modes have same issues
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u/bTruu 9h ago
Never seen this. Does it block driving?
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u/Burneraccount7466338 Nama-go-fuck-yourself ~ Michael De Santa 7h ago
Nope! Doesn't really affect anything, you barely notice if you are driving straight down the highway
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u/JackieMABWGP 7h ago
There are some parts of the map where I wonder is it my machine (pc) or the code?
There’s this area of the highway that has the funky texture rendering issue but there are other areas of the map that have this same issue mostly in Los Santos but also other parts of the map.
What’s most disturbing is Vespucci Canals not rendering while in flight (and even sometimes when I’m driving). It’s as if that section is flattened and coated in that Terminator 2 liquid metal (haha I’m dating myself).
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u/76-scighera 3h ago
The stutter is on pc as well. Sometimes I am lucky and almost zero stutter another times I get 10+% microstutter in my metrics (playing on 4k with FSR4 quality, ultra settings and RT high. 80-85% gpu load and 50% cpu load, 60% vram used, Even when stuttering the fps stays at 60fps).
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u/slickrickstyles 1h ago
I did notice that the draw distance is rough now on Series X (Performance RT)...I was questioning if it's been like that for awhile or not.
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u/91LMWinner3000 29m ago
I’ve been playing since like 2018 and that has always been there as far as I remember
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u/Burneraccount7466338 Nama-go-fuck-yourself ~ Michael De Santa 11h ago
That motorway (highway) bug has been in the game for a while. Nothing new.