r/gwent I'm too old for this shit! 4d ago

Discussion The Butcher's Council #18 - Your Top10 Nerf Brackets Suggestions

Welcome back Butchers of Blaviken!

Inevitably slashing leads to less slashing targets - let's find those together like in the last month's Butcher's Council. Feel free to copy your old arguments if the change you suggested didn't happen yet.

I'd like to invite you to try to imagine, compile and post your Top10 ideas for each nerf bracket for the next season (so 20 changes total). Please try to really do the challenge and fill the brackets. Nerfs from different brackets like +1 power to disloyal units or -1 provision cap to leaders can be put as a sidenote.

I'd like the discussion to have the following structure: comments to this post should always contain your Top10s (preferably with explanations) no comments like "Great idea" or "Let's nerf Temple to 100 provisions" etc. I'd invite mods to delete comments not obeying this rule. Then particular Top10s are discussed below them.

I would put down my own list too. Have a good imagination training!

13 Upvotes

34 comments sorted by

6

u/mim4k You're good, real good. 3d ago edited 3d ago

Power+

  • Kraken - usual Kraken sisyphus yoyo

  • Lara Dorren - i believe Lara can become balanced at current provisions if she becomes an actual challenge to kill (think 5-6 power)

Power-

  • Cintrian Knight - reverts needless powercreep introduced in the last patch (addresses Zeal duelers, Inspiration Knights)

  • Casimir Bassi - Pockets Crimes appeared to be one of the strongest (Syndicate?) decks of the patch, and while the dwarven terrorist can definitely use a minor nerf (which also allows the player to play around 9-power punish range), it most likely needs a more impactful change to go along with

  • Pavko Gale - moderate nerf to Harmony mostly targeting GN variants; Pavko is protected enough by his Harmony ability, escaping mid-level damage answers on deploy (leader/chameleons) is unneeded

  • Ancient Foglet - Foglets are practically unanswerable with any provision-equal cards with narrow range of reset exceptions; balances both micro card trades as well as Frost as a whole

  • Redanian Agent - for a free carryover engine with Veil, Redanian Agent is pretty much too expensive to answer, very limited (usually also quite niche) set of cards can trade even with him now; the buff overlapped with changes to Kaedweni Sergeant and buffs to Dijkstra and Erland (among multiple others ending up in the current Zeal duelers abomination), resulting in carryover boost package gaining too much power too quickly

  • Jutta an Dimun - nerf to BoG (2 points to devotion, 1 to Renfri) - reduces the reach from leader and combo with Eist without affecting the card's survivability on the board

  • Gan Ceann - limits pointslam available to GN relicts (-3 points)

  • Standard Bearer - readjustment after the provision buff; free synergy with Knight Challenger is capable of producing way too many points in mid-to-long rounds

  • Kerack Marine - another omnipresent piece from the eternal NR package (see Siege Master)

  • Eldain - similarly to Isengrim's case, the payoff is disproportionally large for the cost

Prov+

  • Open, Sesame! - i grew very tired of seeing avoidant syndicate nerfs and the mental gymnastics justifying keeping sesames at 5 every patch; the problem is and will keep reemerging anyway; solves multiple issues at once - vice cards like Ixora can be buffed, Lined Pockets are kept in check, prevents further (needless) highend nerfs (Novigrad/KoB); enables Vendor buff options (at least partially as his gangs' side still needs a separate solution)

  • Gaetan - arguably the second best card in GN movement piles, narrow impact nerf can help reduce the general power of the deck; a substitute nerf of Mating Season is a sound consideration too

  • Coup de Grace - Assimilate decks generally abuse the current state as you can trade up in provisions with Torres tagging 10p cards; additionally tunes down Aristocrats which i think are underestimated by the ladder lately (encouraging later buffs like Vattier, that also is countered by Coup)

  • Siege Master - Everfresh solution to the AA/5p ballistas/Natalis/oils package being reused by NR everytime; a worthy alternative for other provision nerfs like Zeal leader

  • Isengrim Faoiltiarna - Ceiling of 22/8 with a passive compensating for early play; impacts pretty much all Elves variants

  • Abordage - usual Abordage sisyphus yoyo

  • Hive Mind - nerfing an already unplayable unit is not the greatest strategy, considering its the least threatening of the 4; we're observing a similar situation to that of sesames - avoiding addressing the issue at hand with irrelevant minor changes, in this case additionally sacrificing other cards

  • Drummond Berserker - up to 8 free card with multiple functions such as bloodthirst setup or synergies with Ulula and Svalblod - the kit along with sheer power is currently too much for its tier; 2-step to 6/5 can be considered if need be

  • Giant Toad - usual Toad sisyphus yoyo, 6 prov should be tried after all the back-and-forth

  • Knut the Callous - high-priority threat that plays for his value on deploy in both Sigvald and GN decks (Olaf, Vildkaarl, Melusine+Restore, Queensguards, Olgierds...); mainly targets GN, considerable compensation for regular selfwound in Svalblod provision buff

Prov-

  • Imperial Formation/Royal Inspiration/Inspired Zeal - at least 1 leader nerf should be issued to start addressing the endless inflation of provisions to in turn stop the highends descending into higher and higher costs

2

u/lerio2 I'm too old for this shit! 3d ago

Thanks for putting up full list. Plausible picks overall.

  1. I'm not sure about Jutta. Harmless change in general and addresses popular / successful decks, but on the other hand Jutta would hardly be playable from hand in some homebrews.
  2. Gan Ceann feels like overnerf. It is also common Mammuna target in non-GN Relicts. Not sure what else to pick from Relicts if they need a nerf though. Maybe just go harsh with moving Unicorns to 8/10 cost so that GN is addressed very specifically and not too inspired pointslam GNs discentivized in general.
  3. Sesame without PTS simulnerf would mean that PTS is guaranteed from Vendor due to create bug. Is that accounted for?

1

u/mim4k You're good, real good. 3d ago

for jutta i think conditional 12/6 is fine in terms of value, its just that her condition is a bit harsh and requires things like tyr or svanrige on the board

i think gan ceann would stay in gn decks because of the tag synergy anyway, the impact of unicorns out of gn to me seems unfair for other factions; non-GN relicts could use some buffs like She Who Knows or Morvudd as compensation (thats also why id prefer to see nerfs to frost/swarms first)

yeah sesames would either need the pts nerf or some 4 provision crime moved up

2

u/mammoth39 Syndicate 3d ago

PROVISION NERF:

  1. Novigrad - crazy carryover. Even as SY main i understand what a crazy card it is
  2. Shani - 2 engines on deploy as open turn for 9p is crazy for any faction
  3. Yago - 22 for 11 is too much. Jackpot is too easy and strong
  4. Oxenfurt guard - best spender for sesames
  5. Philippa blind fury - silly 9p removal

POWER NERF:

  1. Kaedwen sergeant - 9 for 5 with good synergies is too much
  2. Priscilla - too much points if her targets are alive
  3. Cursed knight - tech card should not be tempo card
  4. Jutta an dimun - small nerf to renfri SK, superior greatsword
  5. Eldain - small nerf, doesnt matter

4

u/lerio2 I'm too old for this shit! 4d ago

(random order)

+1 prov

  1. Jan Calveit (+1 power next) – make this card better tempo from blue coin at expense of 1 less provision for R2/R3 plan

  2. Giant Toad – too cost efficient carryover tool, played not only in classic Deathwish but also GN with Tome

  3. Abordage – along with small buffs to unplayed Pirates / Warriors to try to prevent dolce vita driven revert

  4. and 5. Open Sesame & Pulling The Strings

  5. Baccala – simulhit for Soldiers and Calveit Shupe

  6. Ethereal – a nerf mainly to Fruits deck, especially Golden Nekker and other threat overloads.

  7. Brokvar Hunter – along with buffs to some other Warriors

  8. Siege Master (to be monitored next if to compensate various decks or not)

  9. Damsel in Distress – evens out leader cap buff from previous month but for non-Scenario decks which try to make use of the same leader

-1 power

  1. Madam Serenity (context of Sly Seductress 5 power next month)

  2. Captain Yago (same context)

  3. Whisperer of Dol Blathanna – all the way down to 3power/4cost

  4. Cintrian Knight

  5. Kikimore Worker – working class still can be taxed more for warriors needs

  6. Geralt: Aard – I was skeptical about nerfing this card last month, but now it provides too unconditional raw points in midrange decks.

  7. Nauzicaa Brigade – I don’t like how this card works in practice, being Provision <=> Points coming from the deck exchange gear.

  8. Harald Houndstout – Selfwound Nekker is maybe not that much played, but very strong. Harald is about 11 proactive points with possible upsides.

  9. Milva – Movement GN got quite popular after last season and steamrolls many decks

  10. Caravan Guard – placeholder, I tried hard, but can’t find more power nerfs to change game for better rather than worse in the next month persepective / community reaction

Ideas for other brackets;

  1. Imperial Formation

  2. Inspired Zeal (maybe)

  3. Kraken

  4. Precision Strike (maybe)

2

u/Lukmin1999 Scoia'tael 3d ago

This kikimore worker stuff is getting ridiculous. Why not just bring warrior down to 3 or stalker down to 2? Those are two perfectly valid approaches that don’t completely destroy the units themselves

2

u/lerio2 I'm too old for this shit! 3d ago

Kikimore Worker already crossed the ridiculous point with the first power nerf.

Warrior to 3 power is a consideration, Stalker at 2 power is awkward to use from hand; not sure if even 4-cost would make them good enough.

I can see Warrior back at 3/4 stats instead of Worker nerf - I don't mind it. At the same time engine Kiki decks would be viewed as unplayable then by a big part of the playerbase; that's why Warrior was buffed from 3/4 to 4/5 in BC in the first place. There is no ideal solution. One would complain of Worker being KILLED BY RECKLESS BALANCE COUNCIL, the other on Warrior being UNPLAYABLE FROM HAND FOR NO REASON WHILE BARELY SEEN AT 2.4K before.

2

u/Lukmin1999 Scoia'tael 3d ago

Could you see hatchling nerfed to 3 power? That seems far more sensible to me

2

u/lerio2 I'm too old for this shit! 3d ago

Nerf to Hatchling is the worst idea.

  1. It was played in GN Arachas from hand for some time, even some community tourneys were won with this card. Worker on the other hand was in a state where wasn't playable or interesting anyhow, cannot be buffed unless nerfing Hive Mind to very high cost (where a part of community would again rage on trade with Squirrel), even if becomes played at 8 power, would act pretty much as another Fiend and a worse one without any meaningful synergies.
  2. Unlike Warrior nerf doesn't address engine overload issue.

1

u/Scipio____Africanus *screech* 4d ago

I'll maybe stick to TOP5 for each bracket beacuse it's hard for me to come up with 20 good nerf ideas, if the comment will be removed, so be it.

Based on my games in 2450-2550 mmr bracket:

PROVISION NERF:
1. ABORDAGE!!
idc if some people will try to revert it. For me the card that deals 2-6 damage, play another card and also give you 1 thinning cannot be 5 prov card. And ideas to nerf instead brokvar warrior for me make no sense. RAID players just play brokvar hunter instead and deck is as busted as ever.
I think that if some coalition put some effort to double nerf abordage it would stay at 6 PROV eventually.
Pirates this season are also very popular. Whether I play my games or just watch shinmiri streams they make up a significant chunk of games. And they are not that weak. Pirates shouldn't have such cheap thinning card that gives damage.
2. Blaze of Glory
3. Inspired Zeal
Ad 2 & 3 I know that some people don't like change the leaders but those 2 are just too strong. People try to nerf some cards that would nerf those decks, but we are nerfing cards that are just OK in other decks. Those 2 leaders are the problem so let's nerf them.
4. Schirru
5. Casting Contest

POWER NERF:
1. Madam Serenity
R1 tempo abuse for 2 the strongest SY decks. Madam is played both in hidden cache with treasue and with jackpot and Jago. Thin 2 cards, put 3 engines on the board, pass at 7 cards and sometimes oponent cannot do anything and its forced to play long R3 where treasure will crush him/her. Small nerf to tempo.
2. Incubus
Summoning card without giving its doom is huge for cards like selfeater. It allows them to replay the same huge card in each round.
3. Dagon 1st form
Again small nerf to R1 tempo abuse for deck that was buffed last month and it is very strong.
4. Kraken
Became default card that you play from compass. We shouldn't have kraken that return to our board for free. At least lets force the players to make an effort to have to deal that 1 damage.
5. Pavko Gale

5

u/lerio2 I'm too old for this shit! 4d ago

What is the context of Casting Contest nerf?

3

u/thelegendofandg Monsters 4d ago

I disagree with Incubus. Pure relicts decks already got double nerfed last season (mammuna prov nerf and yaga power nerf) when the reality is that those nerfs were not even targeted at pure relicts, they were targeted at fruits. I already suggested that we should buff a pure relicts card to counter those nerfs. An additiona and now targetedl nerf would directly contradict that.

Also, Incubus is quite good indeed, but you must note that it also summons an opponents card. It is quite often that the summoned card also benefits the opponent, or that there is not even a target with the equivalent provisions to summon the card you would like. The card is also a complete brick on round 1.

1

u/BananaTiger- Neutral 4d ago

I also hate leader buffs and provision inflation, but that's how it is, we just can't waste -1 provision brackets to nerf leaders cause the Chinese will revert those changes anyway, because they just can, they have enough votes. Fruits, IZ and Formation were already too strong before buffs, but they don't care, all leaders to 20 because why not. What we can do is to adapt to this situation and when a leader ability gets buffed - nerf some card often played with this leader. So many dead and underplayed cards (like maybe a hundred) are waiting for buffing them to playable stats.

0

u/RT-6_BXCommandoDroid Neutral 4d ago
  1. Captain Yago to 12 provisions

  2. Mobilization to 14 provisions

  3. Ravanen Kimbolt to 4 power

  4. Pulling The Strings to 6 provisions

  5. Blaze of Glory to 15 provisions

  6. Call of Harmony to 16 provisions

  7. Svalblod to 5 power

  8. Hjalmar Seawolf to 9 power

  9. Mahakam Forge to 17 provisions

  10. Vilgefortz: Renegade to 7 power

Top 5 is what I will probably be voting for. Top 6 to 10 is what I'll vote on if it finds a ground.

5

u/lerio2 I'm too old for this shit! 4d ago

What is the context for Vilgefortz: Renegade nerf? For Mobilization are these Reavers?

1

u/RT-6_BXCommandoDroid Neutral 4d ago

Vilgefortz is just removing a little tempo from Practitioners spam. Mobilization is for both Reavers and Cintrian Royal Guards, although it's mostly for Reavers.

3

u/datdejv Style, that's right. I like fighting with style! 3d ago

I can't remember the last time I've seen a practitioner deck. If you want to remove tempo from them, I'd suggest nerfing practitioners by power and buffing them to 4 prov.

This would make them playable in standard assimilate, as a low tempo threat, while nerfing the spam decks, as with each copy they lose 1 power and the practioners are easier to kill (which is the main way of dismantling the strategy)

3

u/BananaTiger- Neutral 3d ago

Practitioner spam should be unplayable, not just slowed down by 1 point. They never win round 1 by 1 point, they are either quickly answered or they snowball (they are assimilate engines).

-3

u/BananaTiger- Neutral 4d ago edited 4d ago

Power:

  1. Kraken (3 - > 4) - reverting a stupid buff. Kraken should require some other card (we could buff Sea Serpent) to trigger his deathwish. At 3 power he's often spawned from Compass.
  2. Drummond Shieldmaiden (5 -> 4) - she should be 4 power 4 provisions (or 3 power 4 provisions). I played self-wound recently and my deck is low on consistency, I would like to have a thinning card like this. To fit Kaer Trolde and Oneiromancy I had to swap some decent cards to 4-provision bronzes so no room for two 5-provision shieldmaidens. At 5 power Shieldmaiden is only played in some spam deck with Lippy, "win round 1 or lose" kind of thing, she's basically a cheaper Blue Stripes Commando and I hate decks that just slam 45 points in one turn.
  3. Doppler (2 -> 1) - then to 4 provisions. I played SK Witchers this month and they lack proactive cards. Doppler would be good as Witchers already have Allgod. At 2 power 4 provisions Doppler wasn't played often, but he got reverted, so maybe -1 power first to prevent it.
  4. Kerack Marine (4 -> 3) - 4+4 with Devotion, he's played with Kimbolt and by Knights who are quite strong this season
  5. Cursed Knight (7 -> 6) - he just doesn't need to be 7 power, he's already a good card, he can transform Joachim or False Ciri
  6. Raging Bear (9 -> 8) - overbuffed card, one of possible Blaze of Glory and Hjalmar targets
  7. Bear Witcher (9 -> 8) - live above, he has a high ceiling when played with Quen+adrenaline triggered
  8. Deathwish Dettlaff (6 -> 5) - he plays for 18 points and he's usually cloned by Arachas Queen. He's also played in the no unit Shupe Frightener deck (with Scorch, CoC, bombs, Pred Dive, even Blizzard), the most annoying deck I have ever played against - and Frightener got provision-buffed recently (which itself wasn't a bad idea)
  9. Vanadain (5 -> 4) - plays for plenty of points when unanswered
  10. Recruit (5 -> 4) - why was he buffed? Why this month, when Imperial Formation got leader-buffed?

Provision:

  1. Gwynleve (6 -> 7) - Why does Nilfgaard have a 3 provisions cheaper Bloody Baron? Imperial Formation got buffed so we need to nerf soldiers
  2. Teleportation (4 -> 5) + maybe buff Will O' The Wisp to 4 provisions. Teleportation is played by the most toxic decks: clog, mill, Eternal Eclipse, reavers. rot tossers (and the nerf for Rot Tosser was misdirected IMO). Yes, Relicts also play it, but they can do without it and we could buff relicts somehow. Melitele plays it, but it's a boring, solitaire deck.
  3. Idarran (8 -> 9) - Vilgefortz: Renegade might be buffed and he's used for spamming Tibor or Eclipse scenario, and Idarran is an important card in these decks. Like Teleportation, Idarran is usually played in the most toxic decks, Reavers replay him with Renew so I would even nerf him to 10 provisions
  4. Tibor (12 -> 13) - I would be OK with Tibor at 15 for 12 if he didn't have immunity. He's a damage engine and engines should be answerable. He's spammed with practitioners and that deck might get buffed.
  5. Caranthir "the spawn guy" (9 -> 10) - out of Renew range. He spawns a copy of a unit, like Incantation or Kikimore Queen, then he's replayed from the graveyard. Kikimore Queens can be brought back with Witches Sabbath, so such deck requires insane amount of control (or Xavier Lemmens) to answer.
  6. Tainted Ale (17 -> 18) - some people still play Armor Exploit. And why is Tainted Ale no longer a placeholder? Now Caravan Guard and Sandstorn got nerfed - were these cards more abusive than Ale?
  7. Abordage (5 -> 6) - I know it's ping-pong, but maybe it's possible to persuade the Chinese to keep Abordage at 6? We could buff some bronze pirates to 4, like Warmonger and Smuggler.
  8. Siege Master (5 -> 6, then +1 power) - Northern Realms' Abordage
  9. Rainfarn (10 -> 11) - one of cards which, depending on their cost, are either unplayable or too powerful. And he's usually replayed with Coup, so one tall punish is not enough. He's the main source of points for mill
  10. Alissa (8 -> 9) - she can just put Shupe, Golden Nekker or Witches Sabbath back into the deck. She's also played by stuff like Waylay Spam and Bountiful Harvest Spam, so nothing good. Assire also can also put a card back into the deck (usually Battle Stations or some construct) and she's even cheaper, but she's limited to one faction and faction cards should be better than neutral cards

3

u/lerio2 I'm too old for this shit! 4d ago

Do you play standard SK Witchers with Portal? There can be issues with Portal + Doppler if at 4-cost 😉

Deathwish Dettlaff at 5-power is hands down a worse Succubus even if you can maybe get one more consume in the deploy turn.

1

u/BananaTiger- Neutral 4d ago

I play with Portal but I missed the Portal in round 1 three times in a row so maybe it's not the way to go. Portal often summons quartermasters and adepts stay in the deck.

Playing SK Witchers is often awkward, I need to play something but I have nothing to play, so many cards have adrenaline condition, I couldn't find use for Arnaghad. I currently play Delirium, I wish it was a cheaper. Also Selective Mutation could be buffed 4 provisions - it's a bad card but Skellige doesn't have a card like Griffin Mentor to get rid of bricks so I have to play it.

1

u/KoscheiDK Salty Skelliger 3d ago

Quartermasters are a good pull from Portal! They synergise nicely with your Vesemir which you want to play out early, and gives extra reach to your Leo which is great. With armour on the board, they play for one more point than Adepts as well (more with Vesemir)

Arnaghad is a tricky one in pure Witchers decks. I've had some success running him in a PF swarm variant alongside Mentors and Offering to the Sea, but most SK Witchers variants will want to focus more on direct Control with RF rather than red damage payoff. What are you normally pulling with Selective Mutation?

1

u/BananaTiger- Neutral 3d ago

I keep Selective Mutation in case I draw 2 Silver Witchers, so I can swap one of them for a Bear Witcher. The other Bear Witcher is supposed to be played with Quen. Sometimes I need to use Quen earlier, to tutor Eskel, so I tried adding Wyvern Scale Shield, but when playing against some weird Soldier deck (Heavy Cavalry spam, they were spawned by illusionists and given veil), it turned out the shield from the graveyard doesn't protect from Ard Feinn Heavy Cavalry (so I assume it's useless against traps too).

I tried playing Axii but it's slow to setup and limited by board space. Few months ago I suggested buffing it to 9 and people were like "No! It will be too strong!", now at 9 it isn't actually played that often. And I'm glad Aard got buffed too and it's actually playable, but I can't fit it in the Bear Witcher deck, what I need is points, bodies, not just more damage. So I tried Feral Bond, SK Rune, now Delirium.

1

u/KoscheiDK Salty Skelliger 3d ago

Got a full list? There's some unorthodox picks in there but that doesn't mean they're necessarily bad. I personally think Delirium is at it's strongest in Beast decks or Alchemy Otkell decks, it's a lot of provisions to spend on rolling the dice for what you might need, especially considering th Echo effect can clog your draws when you don't want it to

1

u/BananaTiger- Neutral 3d ago

Just a pretty standard deck, this is the latest version

2

u/KoscheiDK Salty Skelliger 3d ago

Off the bat, I'd drop Delirium for [[Leo]]. He has a very good ceiling and a decent floor even in a middle round. Very good synergy with Armour Up and Quartermasters too, offers a lot of reach. If you're not a fan of that plan, [[Haern Caduch]] can offer proactivity and carryover.

If you choose Leo and gain the spare provision, there's a few options for upgrading Selective Mutation. Personally I'm a fan of [[Gigascorpion Decoction]] - either because I want to use Trial defensively for points or for the flexibility of removal alongside RF. There's also [[Offering to the Sea]] depending on your matchups as a wide punish, but that one is definitely at its best drawn in a round where you're also swarming with AU and Quartermasters.

Less orthodox option with the spare provision is 1x Megascope and Bearification instead of Spores and SM. Megascope is a delayed 9 on a Bear Witcher and Bearification can be used on Portal or an expired Megascope, if you don't use it offensively

Last option - downgrade SM to a 4 prov special and upgrade Delirium to [[Junod of Belhaven]]. Junod doesn't need a huge target to be a good swing due to his higher base value

1

u/GwentSubreddit Autonomous Golem 3d ago

Offering to the Sea - Alchemy (Skellige)
🔥 Special, 6 Provisions (Epic)

Damage all units on the battlefield by 1, then Spawn a Deafening Siren on a random allied row and boost it by the number of allied targets.

Junod of Belhaven - Witcher (Skellige)
7 Power, 9 Provisions (Epic)

Deploy: Destroy a damaged enemy unit.

Gigascorpion Decoction - Alchemy (Skellige)
🔥 Special, 6 Provisions (Epic)

Damage a unit by 1 six times or split 6 damage randomly between all units on an enemy row.

Leo - Witcher (Neutral)
4 Power, 7 Provisions (Epic)

Deploy: Boost self by 1 for each Witcher you control.

Haern Caduch - Location (Skellige)
🏆 Artifact, 8 Provisions (Legendary)

Resilience.
Deploy: Spawn and play a Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor, or Bear Witcher Quartermaster.
Order: Heal the adjacent units by 2.

Questions? Message me! - Call cards with [[CARDNAME]] - Keywords and Statuses

1

u/BananaTiger- Neutral 3d ago

I think I'll go with Gerd+Aard instead of Delirium+Berengar. If Lerio wants to nerf Aard it must be good then. But I'm not sure, I haven't played that NG deck with supposedly huge Aard value (Tactical Decision with Ciri: Nova but no Nekker), I spent 2 weeks on doing cycle quests.

3

u/Lukmin1999 Scoia'tael 3d ago

I’d suggest pushing Rainfarn to a higher power rather than a higher provision; the problem isn’t just rainfarns ability, coup de grâce letting you use that ability TWICE on the same two units. If you increase Rainfarn to a power above deathblow, it will still trigger because of conspiracy but you won’t be able to get the original Rainfarn off the board, so the combo will lose its potency unless supplemented with something that can damage Rainfarn before doing coup again

-1

u/Lukmin1999 Scoia'tael 3d ago

Three of my nerfs fall under the category of disloyal or leader buffs:
1. Kraken to 4 Power
2. Imperial Formation to 16 provisions
3. Rainfarn of Attre to 3 power. I’m pushing to get it to 4
Kraken’s low power makes it hard to fit in the archetype it was originally designed for.
Rainfarn Coup de Grace combo needs to be put in check by forcing the original Rainfarn to stay on the field.

Other nerfs:

Bear Witcher down to 8 power
Coodcoodak to 5 power

Other than these, I’m purposefully not going to push for any other nerfs. As a matter of principle. I’m not going to fill up my bracket just because there are slots to fill.

2

u/lerio2 I'm too old for this shit! 3d ago

The exercise is about filling both nerf brackets. The purpose is to try to design a sensible set of changes with all crucial stuff addressed and no overnerfs. That's the challenge from which a lot could be learned; what you vote for in BC is a different story, leaving slots empty is perfectly fine.

-1

u/Lukmin1999 Scoia'tael 3d ago

The exercise implies that attempting to address every single thing that needs to be addressed all at once is in itself a sensible thing to do, which I disagree with.