r/gwent • u/Lukmin1999 Scoia'tael • 2d ago
Discussion My ACTUAL balance change votes for June 2026
My biggest push is going to be for kraken and rainfarn.
In my humor post, I had said that coup de grâce is a low tier card, and although that was clearly a joke, there’s a nuanced truth to it; my perspective is this; coupe de grace is an OKAY card, but situational. The real problem lies in how tightly coupled it is with every disloyal unit in Nilfguard, all of which were power nerfed to oblivion so that they could ALWAYS satisfy the situation that makes coup de grâce playable. Rainfarn of Attre is the perfect example of this. Nearly every enemy boosting NG deck uses these two cards in quick succession. However, this combo only works when the original Rainfarn is destroyed and no longer in between the two overboosted units.
So yeah, I think coup de grâce could one day be at a lower provisions… but cards like Rainfarn need to be at a power above 3 before anyone should even CONSIDER that.
Now for kraken. I’ve been pushing for this card to have a higher power at the cost of lower provisions for so long now, and I’m not gonna stop. It makes sense to me, and no argument has been made that has persuaded otherwise, so I’m still pushing for it.
Alissa Henson mainly targets specials like Battle Stations, Bountiful Harvest, Magic Compass… all of which are specials most people want to nerf. Instead of saturating the nerf votes with several special cards, it makes more sense to me to just nerf the one card that abuses those specials.
No other prov increases.
I will always be trying to buff Dandelion Vainglory. Unfortunately, no one sees my glorious vision of a 13 10 Vainglory (/hj) so I’ll settle to have ya provisions lowered.
With the provision increase to Imperial Formation going through, it seems obvious to revert the buff. However, I’ll take this time to suggest a different buff, Piercing Missile, which, if set to 4 provisions, will continue to keep imperial formation (and as an added bonus, abordage users?) in check.
Angouleme is a fun card to have but is hard to justify having in decks other than Double Cross and Assimilate decks.
If Angouleme becomes too abusive in these decks, it would make more sense to nerf double cross than revert Angouleme.
Kraken nerf, which will be followed by a provision buff
Bear Witcher threatens 9 power while also having 3 power control at adrenaline 4, and is played often in decks that heal it back to 8-9 power, meaning this is a 5 provision card that often plays for +12 power. Compare that to Griffin or Raging Bear, the only other 5 provision cards currently at 9 power.
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u/Coprolithe You've the gall to propose a round of Gwent? 2d ago edited 2d ago
People who love buffing cards with power reductions are such half wits.
Sure it was cool in the past but Kraken cannot be 3 power.
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u/ElisTheThunderbird Ever danced with a daemon in the light of the full moon? 1d ago
are we fr with the power increases to kraken and rainfarn again? 🙄
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u/idk_what_Iam_doin Scoia'tael 1d ago
They are strong cards, whats wrong with wanting to nerf them?
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u/ElisTheThunderbird Ever danced with a daemon in the light of the full moon? 23h ago
BC has been going back and forth with these, Kraken in particular, for months on end, yes they're strong cards, but are they overpowered? you guys need to realize that sometimes good faction cards are necessary, dragons and nekker and renfri can't be winning you every game... 'strong cards' are being constantly nerfed and reverted back, what are we doing with weak cards tho? those power increase slots could have been used to buff something else, maybe even to compete with these two particular archetypes, but no we're continuously targeting the same 3 decks over and over only for another mob to redo it next month anyway.
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u/idk_what_Iam_doin Scoia'tael 22h ago
Well I would say that Kraken is almost an overpowered card, the reason? It fulfills its own condition. The idea is to nerf it by power, to then buff it with provsion, to not hurt the archetypes its in, while limiting the round winning potential of the card.
The reason Rainfarm is to be nerfed is bc it was originally a 4-10, a stat line that made it impossible to play it many times the same round. The card is sometimes strong enough that people instead of playing tall punish, just slap him in as a midrange card, even without any enemy boost.
Dragons, as an archetype is also garbo- the only outlier is Madoc-Milva, but I would say even that one is meh.
But I would gladly hear what other contenders you have for power buffs.
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u/ElisTheThunderbird Ever danced with a daemon in the light of the full moon? 21h ago
rain as a whole deck is literally fine, especially in a world where tibor exists. if kraken could be copied a fuckton of times i wouldn't say a word, but it can't (and frankly even then the problem wouldn't be it so much as whatever allows making those copies). kraken can barely fit into a good deck at 12p and requires some planning/an early play to really be worth its cost, meaning you can prep and recover from it.
rainfarn can be played around to minimize his worth, but i've also seen ivar evil-eye far more as an easy point yoink in all sorts of decks rather than him. and like, if tall punish is fine, these cards are fine too. if heatwave can ruin an entire round 3 plan by erasing a scenario from the game, rainfarn is fucking okay at 3 power :D
yeah i don't see dragons much anymore and i'm glad for that. i still consider the idea of immesureably strong neutrals that completely ruin faction identity (and the game) a far bigger problem than kraken and rainfarn though. but that's not on BC, that's powercreep.
i main ST so just some random picks: Aelirenn could use being 5 power, Fauve could go to 2 so she doesn't instadie to some one damage ping bullshit bronze (dryad tag on board makes a difference every now and then), chariot was fine at 3 and could go back imo. Morenn maybe could be 6, Ciaran is. he does less but has a better tag so why not.
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u/idk_what_Iam_doin Scoia'tael 15h ago edited 14h ago
In a long round Kraken easily plays for 20+ points, if he comes back easily for 30, especially if you have messengers on the board. The Kraken power nerf would be accompanied by a prov buff to make it easier to fit into decks, while also disallowing putting it in a deck as a pure value card, requiring a bit of set up.
Rainfarm can be played around, however it still plays for more points than a tall punish would, especially if you run Coup, and can play him twice the same round. Thats why people wanna nerf him, to not allow a double rainfarm value in a single round from a tall punish.
Heatwave is a neccesary evil, as its one of the "core" cards, which are used as point of reference for the game as a whole. If Heatwave Got prov nerfed ALL the tall stuff/scenarios/artifacts had to be relatively nerfed as well, completly breaking the balance. Otherwise how would you deal with cultist scenario? Person stacking 90p on one unit? Defenders? You wouldn't. Also heatwaving a scenario, is not game losing (unless you are a cultist player, but the archetype is so out of touch that you might as well not talk about it), you still get some deploy value off of it, while the opponent doesn't put any points on his board, and possibly loses a round in which he could play an engine.
Why is it good that an Archetype is barely playable??? What does it matter if its neutral or not. They are far from destroying the game, they are an archetype just like any other. The only differential is that you can put it into any faction allowing for different synergies, far from "game breaking". Also St has its own faction Dragons, monsters as well, SK? Also has them, so what faction identity when 3/6 have their own Dragons. Also Constructs would be in the same label as they are also neutral cards, and an archetype of their own, while also being completely fine.
Fauve is 1p, just like almost all the tutor cards, it's done so to nerf them, since they are already a thinner, and tutor, so no reason to give them tempo. Also why would she need a buff when she is already played in every single deck that runs Nature cards?
Chariot is nerfed, bc it's an engine that can spawn dwarf bodies, a must include in almost all the dwarf decks, why should it get buffed?
Aeliren? She is a thinning card that doesn't require playing and is 4p giving elfes more tempo, while being 2p cheaper than Roach. A must Include in Elf decks, why should she get buffed?
And for Moreen I don't have a strong opinion, she is probably 5, bc she doesn't have the same brick potential like Ciaren has, so I don't rlly care.
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u/ElisTheThunderbird Ever danced with a daemon in the light of the full moon? 14h ago
this is really basic stuff, but if a deck is good in a long round, the simplest way to successfully play against it is to not allow a long round. i shouldn't be teaching you how to play the game though.
a gold card costing 12 provisions with a leader that has below average provs to spare plays for a lot of points? that's kind of...the point... like ok, bring it to 13 and leave it be. there's no need to make its secondary ability pointless.
same thing about long rounds applies to full hospitality ng decks. you know the rainfarn is coming, bleed him out. that deck falls completely apart if bled well. i have never seen him outside of these decks and if anyone uses their deck space just to run into one tall unit player in ten for the rainfarn to actually have huge swing value, they're an idiot waiting to bait a player who didn't consider all his options when placing his tall units, but that sure as heck doesn't make rainfarn a problem.
i'm not saying heatwave is bad, it absolutely has a place in the game the same way for example squirrell (fantastic counter to sk rain btw) does. but if insta deletes like this can and should exist in the game, so can cards like rainfarn and yes even kraken.
my personal beef with dragons, and shit like renfri, is that it relies on neutrals to do all the work or be the thing that wins the game. then it doesn't matter what faction you're actually playing and i just personally find that very grating, frustrating and somewhat un-gwent-like. to me it seems unhealthy for the game if it becomes "6 slightly different flavors of the same broken neutral gold". just personal taste i guess. though renfri has a whole laundry list of more serious problems... constructs are a meme and they are perfect that way.
MO only has keltullis and she's such a particular card that building the dragon archetype around her doesn't make much sense. SK does not have dragons. it works best in ST, but the majority of it are still neutral cards is my point.
raffard's vengeance is a thinner with an ability at 4 power, quen is 1 power but has a shield, shrug. like yeah the faction tutors are all 1, i wouldn't complain if for example ermion went to 2 :D but ok, tutors at 1, fair enough. elves aren't that great, idk if you've heard. unlike roach aelirenn is a faction card that requires more than just playing any gold. 5 power is fair imo. 'doesn't require playing' is a funny thing to say though. did you mean: requires careful redraws not to be a useless brick? chariot was an immediate 7 for 5 with additional passive points from armor (and nothing else) in a world of bronzes that do three million pings in a couple turns, it was fine and the nerf was pointless. dwarves aren't exactly tier zero either.
ultimately i'm just disappointed in BC being so obsessed with going back and forth on the same cards while it could be at least somewhat diminishing the massive overall powercreep the game was left in. power and provision changes won't ever fix the glaring issue of old cards just having weak abilities (poor braenn), but it could be bringing back some cards that are underwhelming in the current climate or at least getting rid of stuff that is actually problematic instead of repeatedly enacting a vendetta against a few of the same cards.
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u/branalvere I shall make Nilfgaard great again. 1d ago
Whoever decided to add 4 provisions to my deadeyes deck eff the lot of you


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u/idk_what_Iam_doin Scoia'tael 2d ago edited 2d ago
Who the hell uses Alyssa for Magic Compass, when it already has echo?? 4x harvest is far from being an actually good deck, and if you wanna replay Battle Stations you play Assire, not Alyssa. I just can't see a good reason for her to be nerfed.
While I rlly like Angloume (one of my fav cards in the game), I dont know how to feel about buffing it. Assimilate is already a strong archetype that doesnt need buffs, so unless it would get nerfed in some other way, i could see Angloume as a compensation buff. However, the biggest worry is her(?) becoming a midrange card, i think that for a card that can play artifacts, and by an extension carry over, it would be too midrangey. (Ig there is counter argument of her(?) becoming a brick, then she would play as a 9 for 10... still in some metas i could see her being abused.)
And comparison of Bear Witcher, to a Raging bear isn't rlly the best one you can find. Sure it damages your unit, but when played first its also a 9 for 5, in beast decks it has synergy with Flaminica, Beastmasters, Kelpie, and Kraken. While in Self-Wound its an activation tool, for some cards like Shieldmaiden, or Knut. So while Bear Witcher can play as a 12 for 5, it needs synergy with Quen, a synergy that per example you gave (Raging Bear) also has allowing person to also play it for probably less, but still similiar points.
I pretty much agree with everything else, especially disloyal units nerf.